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  1. CalenLoki

    Analysing the firts Boltcrakers tournament

    PC is plasma cannon. It's on the official wiki. Low rof, low velocity, low penetration, very high damage. AC spread is linear. Projectiles are physical and travel in a straight line, so it couldn't be anything else.
  2. CalenLoki

    Programmable and customisable screens

    I wouldn't go as far as you examples. Remember that you're working with limited amounts of data fields in each component. To create a line you need at least 4 device fields: x and y coordinates for both start and end of the line. Possibly some more for colour or thickness. Your artificial...
  3. CalenLoki

    A proposal to change how movement works (less acceleration)

    If anyone is interested in more data about speed and acceleration, elec0 did same research. I totally agree that acceleration should go down. Personally I'd connect it with Tgess suggestion of requiring less thrusters for the same top speed: Leave thruster force as it is. Halve the drag force...
  4. CalenLoki

    How big can I make a ship ?

    Limits are 50 x 30 x 30 meters. It's an SSC only limit - you can make bigger ships outside of the editor by building it by hand or bolting several ships together. There are also quantity limits for various parts. Exceeding those have hard consequences: your ship thrusters won't work. I've also...
  5. CalenLoki

    Analysing the firts Boltcrakers tournament

    A bit more of fact checking: LC now has limited ammo as well. It's quite high: 200 active ammo and 800 inactive. So it lost it's "unlimited ammo" perk, even though most of the time your ship won't live to see the clip used up. Most active PVP-ers seems to agree that AC is the current meta...
  6. CalenLoki

    Analysing the firts Boltcrakers tournament

    Armour system has been already changed, and floor mats are completely useless. Luckily for collective they also used turret armour - it's made of Oninum, so still can stop quite some beating. Tournament is still going and, despite loosing a lot of ship durability, Collective is still winning...
  7. CalenLoki

    Starbase Progress Notes: Week 34 (2020)

    Armour value doesn't reset.
  8. CalenLoki

    Starbase Progress Notes: Week 34 (2020)

    AC now fires double projectiles? Wouldn't it make more sense to fire from one barrel at a time? To keep the (imaginary) recoil more spread over time.
  9. CalenLoki

    Ship damage system rework

    As we know, current armour system is flawed. It greatly rewards using multiple layers of thin decorative plates over equivalent thickness of standard plates. And I'm talking about 3x higher resistance to penetration. It's all caused by AV - an invisible number that reduces projectile energy...
  10. CalenLoki

    Orbital Bombardment

    I'm against wmd, as it completely negates the building aspect of the game, by being able to delete any ship in single hit. Without wmd orbital bombardment can't exist, unless you can precisely snipe a target from hundreds of km. Which is just impossible due to yolol inaccuracies, render...
  11. CalenLoki

    Ways to limit gun spam and glass cannons

    BTW there are rumours about planned battery output hard cap. I've heard numbers between 100 and 1000 eps per battery. That itself will force gun-chairs to grow bigger, more explosive belly.
  12. CalenLoki

    Update 20.7.2020 (Build 215) - Patch Notes

    Thanks for bringing modules back! Lasers need ammo access now. I'm glad I haven't finished my fighter yet.
  13. CalenLoki

    [Poll] Do you think that implementing a rotary cannon would be something good?

    Would be great to have some ship-mounted high-rof low caliber weapons. Recent events showed that ships need some better anti-infantry weaponry. So I'm all for something like M134 (7.62mm) or GAU-19 (12.7mm, with sexy tri-barrel). They'd be much smaller than current weapons, so could use smaller...
  14. CalenLoki

    We armed an Ithaca IV and put it against our Empire Corvette. (Dev pls gib empire ithaca BP)

    @five Why reply here? So you'd have AC that's 10x bigger (unusable on turrets) and shoots 10x more faster, with pretty rotating animation. It still brings nothing new to gameplay.
  15. CalenLoki

    Mapping the universe and other systems?

    Currently the whole game takes place around single planet. If it ever needs to get bigger than that (doubt), they'll develop interplanetary mechanics.
  16. CalenLoki

    Who would like to see/participate/bet on SPACE RACES?

    I'm for as few unnecessary rules as possible. I.e. why only basic FCU? It's hard enough to efficiently utilise strafing movement with keyboard control. Limit on manoeuvring thrusters won't be needed. Even with low limit, you have more chance of over-steering than under-steering. You can...
  17. CalenLoki

    Vectored thrust and VTOL and that kinda stuff

    Thrusters work only mounted to static frame.
  18. CalenLoki

    Ways to limit gun spam and glass cannons

    Atm gen produces 1000 units, box takes 140, while guns takes 1500-2500. So the numbers you mentioned would just make it easier for tiny fighters. Well, it would make them slower, but with way more dakka
  19. CalenLoki

    Poll: Camera

    That thread is older than you think :P I just bring it up every time someone re-starts the conversation.
  20. CalenLoki

    Is there going to be something like Safe zones for Player Created Stations?

    By "siege" i mean "the process required to remove invulnerability from the station". Not actual battle - that happens after the siege, when both sides are online and ready for some action. More in the topic here: https://forum.starbasegame.com/threads/station-siege-mechanics.600/ So far the...
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