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  1. CalenLoki

    Bots in the game [concern]

    Which mechanics are you talking about? The only three sensors currently available are rangefinder, proximity sensor and laser beam sensor. Yolol (programming language) runs lines at 5hz, and 70 characters per line. And stops working when there is no player within 1km range. That makes combat...
  2. CalenLoki

    Will one efficient design suppress all creativity?

    Actually bastium (the most basic ship building material) is not much lighter than oninium (the toughest available armour). It's just 30% difference. So I wouldn't use bastium for decorations. It's useless as armour as well. It's good pretty much only for frames, devices and further alloying.
  3. CalenLoki

    3rd person camera drone

    Disagree. The only civilian ship in game are all the ships within safezone. Everything outside is military. While allowing 3rd person view in safe zone wouldn't hurt balance, it would create bigger barrier to cross for new players, thus soft-locking a lot of game content. So I wouldn't add it...
  4. CalenLoki

    Will one efficient design suppress all creativity?

    @Cannon Machine Ballista There are no separate carrier-based weapons. Time is not a problem, as you can't deplete fuel rod faster than 27 minutes anyway. It just means you can have 3x less weapons than before with the same generator setup.
  5. CalenLoki

    Will one efficient design suppress all creativity?

    It does make weapons eat more energy. The conversion rate got changed, so 1500 ship energy converts into 500 weapon energy. So to i.e. deplete single AC mag, you need 6x more batteries than previously.
  6. CalenLoki

    Station Safe Zone Control

    @Meetbolio Solution: make the earth flat. Simple.
  7. CalenLoki

    Starbase Progress Notes: Week 17 (2020)

    Starflight too!
  8. CalenLoki

    Starbase Progress Notes: Week 17 (2020)

    You mean tractor beam? Yes, but they can break off the beam with jetpack if they want.
  9. CalenLoki

    Starbase Progress Notes: Week 17 (2020)

    It's laser designator. Separate device used for guiding torpedoes, but also featuring RF functions. It can be placed on turrets, unlike standard RF @Killer_Rabbit
  10. CalenLoki

    Station Siege Mechanics

    For really siegy feel, maybe from the time siege is declared, station safe zone switch to protecting station itself and docked ships only. So defenders need to actively protect all dynamic assets, like incoming reinforcements, outgoing traffic or construction workers. With sphere of...
  11. CalenLoki

    Maintenance

    I'm a bit split on that. On one hand it adds another layer of engineering. On the other hand it can just end up annoying. I think I'd rather have system that is voluntary. I.e. optional high power propellant that increase thruster efficiency, but requires periodic maintenance, changing...
  12. CalenLoki

    who dominate the battlefield? One super battleship or a group of nimble fighters?

    Fighter will be redesigned quite a lot, to accommodate recent changes. Since I made it they revealed more info about engines and weapon energy consumption. No offense, but you have no sense of scale regarding SB components. This fighter is one of the smallest possible. Smaller than anything...
  13. CalenLoki

    Slim Folding Seat

    No need for drawbacks. There is only visual difference between endo sitting and crouching on the floor. So they fall closer to decorative pieces than devices that need to be balanced. Unless you want to bind buttons and levers to it. But at that point foldable chair doesn't really save any space.
  14. CalenLoki

    Anti-Fighter/Anti-Air Defences ?

    How big guns are we talking about? 22m long? That's Yamato main guns size. 32m? Shwerer Gustav, biggest gun used in combat. Ship that could carry one of these would be probably just that length, following classic brick proportions 4:2:1. That's still within small-medium ship range, well under...
  15. CalenLoki

    who dominate the battlefield? One super battleship or a group of nimble fighters?

    My idea for carrier is single long corridor running along the spine. With door in front and in the back. Once battle start, fighter pilots get in possition and disengage cargo beams that hold their craft in place. Space jelly pulls them out of the rear door. It can be done even under fire and...
  16. CalenLoki

    who dominate the battlefield? One super battleship or a group of nimble fighters?

    Your messages suggest that you think that carrier = big and slow. That is absolutely not the case in space. It's not IRL naval carrier that have to be certain size to fit runaway and not sink. It can be small and really fast after launching all attack crafts. It's also rather cheap compared to...
  17. CalenLoki

    IFF

    It's decal on piece of glass. You can see it getting darker as he flies through shadow. We need fluorescent decals.
  18. CalenLoki

    Anti-Fighter/Anti-Air Defences ?

    In dev battles all armour is made out of paper. Bastium (the used material) has over 5x worse durability per mass than decent stuff that could be used instead. Damage in vids (except first trailer afaik) is not buffed. It's not balanced either, as that requires extensive testing (CA) We're...
  19. CalenLoki

    Anti-Fighter/Anti-Air Defences ?

    There is flak cannon in the works. They already made model for it, but it's not functional yet. That should work pretty well against light/not armoured targets (like Doomorb). Aiming is only keyboard based right now, which of course lack precision. But we gonna get better control options...
  20. CalenLoki

    Boltcrackers - Custom Ship Battle Special

    Great episode. The first one I'm watching over and over again. It shows the game flow pretty well. And I love Leviathan pass-by swarmer broadside. Probably useless in any serious combat, but gives that good ol' pirate vibe.
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