Generally we want to allow "creativity" in the universe, like the above example by Axel. However in Starbase that would probably only happen at a more distant (player) station that doesn't have safezone enabled. We'll tweak rules as we go along, but we remain adamant that new players will be protected around the starting stations/first hours of gameplay if they are not seeking danger.
Our vision for Starbase supports both kinds of players - those who want to remain peaceful/unharmed can do so, and those who want to live the full pirate life and blow stuff up can do exactly that. The crux of Starbase will lie in the middle where players who are not heavily leaning towards either choice meet. That middleground is where we expect most players will have the most fun - having some kind of a guaranteed protection of most of the possessions (like inventory/stations/ships) but being at the risk of losing e.g. the current ship when mining with friends at a high-risk, high-reward asteroid field far outside of the safe zone, where pirates are known to attack.
During development, especially before the Early Access launch but also possibly during the EA period, the balance will inevitably shift towards one or the other from time to time. Every so often we'll release a feature that either exposes "safe" players to attackers (such as happened with the initial player station patch), or makes players too safe for any attackers to harm them. This is part of game development and we'll either try to announce the changes beforehand, or try to react afterwards and listen to feedback.
To reiterate our overall plan:
1) Eventually the ingame rules will govern the game universe, and if something is possible to do, it's allowed (social engineering is the exception, we will look at those on a case-by-case basis)
2) In Closed Alpha we have additional rules or guidelines because we don't have all the ingame rules/features in place yet
Generally speaking Closed Alpha is not the place for major PvP fighting, the game is simply not ready for it and the userbase is too low. This will gradually change as we get closer to the Early Access release.
That said, a clarification for both Closed Alpha and Early Access:
Absolutely no messing about in safe zones. Blocking other users from e.g. building a station or disturbing them in other ways is forbidden, and so are other similarly "clever" tactics. Do not grief or disrupt station builders if there is a safe zone. If somebody/a group is building a new player station and it doesn't yet have its Foundation in place, and thus has no safe zone, then that is allowed and is part of the risk of building player stations.
We will be refunding all victims in a safe zone, and most likely also if they were building a station and were attacked before a station was formed. This helps the overall progress of the game during Closed Alpha. So please get in touch with our CMs if this happens. However we will not punish the attackers as this is technically as intended.
This week's patch should bring in player station safe zones as an ingame rule (see
Patch Warning). After that the rule for attacks is simple: Inside safe zones, players are safe. Outside of safe zones, attacks can happen.