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  1. LauriFB

    Why do I feel like a beggar every time I ask for an in-game ship refund??

    Majority of the bugs are not directly related to the ship, so I can see why the towing was tested as an option (towing in general allows players to keep their modifications for example). I have now sent you the voucher for the ship.
  2. LauriFB

    Sieges and their effect to PvP

    Inside the belt the belt itself already offers enough shielding against exploits, so it's likely we'll just adust the area based on where the station is located. And warzone won't override other stations or origin safe zone. I'm sure someone will establish stations next to station being...
  3. LauriFB

    General Enhancements for better overall play:

    We are working on a number of repair improvements, including some field repair improvements.
  4. LauriFB

    Sieges and their effect to PvP

    There's nothing planned to prevent this. I also don't see is this particularly a problem; it's just one out of the many ways to harass someone. If someone is super dedicated to whatever semi-griefing they like to do there's likely not much we can do directly against a certain tactic, and only...
  5. LauriFB

    Sieges and their effect to PvP

    There's a number of hard/soft locks to prevent most blatant exploits: Siege can only be started with a military capital ship with high enough class - so attackers must have always at least one capital ship they are willing to sacrifice Siege established a relatively large (say, 200 km diameter...
  6. LauriFB

    Frustration with Refill propellant tank and rods

    We are working on the filling of partially empty tanks.
  7. LauriFB

    PVE is already failing...

    We'll replenish some of the SZ asteroids with the next big update. If SZ mining is overpowered it's more like balance issue and not like there's too much asteroids. If the problem is something else, like people just staying inside SZ, that requires the upcoming large features to be solved. We...
  8. LauriFB

    Sieges and their effect to PvP

    Thanks for explanation, I missed the point in the original question. So my thinking is that there would be multiple sieges every day, thus all small-scale pvp'rs would get their daily guaranteed action from those. Regular pvp isn't going anywhere either, in fact radiation mechanics will make it...
  9. LauriFB

    Sieges and their effect to PvP

    There's no hard requirements for any number of people, and the soft requirement is pretty soft. The areas being taken over need to be next to each other (and capture starts from the edges). So while attacker can attack or destroy any area of the station at will, the actual capturing is in...
  10. LauriFB

    Sieges and their effect to PvP

    Yes, and each station or capital ship area can have it's own party holding it. Safe zone can only start charging back when enough time has passed and one group is holding all the areas of one structure.
  11. LauriFB

    Sieges and their effect to PvP

    PvP is an ongoing hot topic, so I'll open my thoughts here a bit. I'm not expecting this to alleviate all of the fears, and that is fair: We need to deliver before it's reasonable to hope for such. However, please don't turn this thread to yet another shouting match, there's 1000 already...
  12. LauriFB

    Starbase Progress Notes: Week 35 (2021)

    It's planned to work also without any sophistication (ie. like on the video), but then it's just slow. The better way includes for example placing parts (with automation) much closer to their intended places, thus reducing assembly speed. Other ship factory improvement would be designing modular...
  13. LauriFB

    Starbase Progress Notes: Week 35 (2021)

    Yes, the in-world blueprints can also be opened in the designer. There's also later coming ability to drive your ship back to designer (which has similar effect, but allows doing edits to the ship directly and using the existing ship to cover majority of costs involved).
  14. LauriFB

    All-encompassing armored ground warfare: A suggestion

    Current station building represents only two of the three methods (EBM and one piece at time). Third method, the station planner seen in alpha, will be also coming back and all three will work together to build origin-size (and beyond) stations. Siege is planned to happen mainly against such...
  15. LauriFB

    Priority of the repair feature.

    It's very high on our priority list. Like all major features, it's a collection of features which will come out when done.
  16. LauriFB

    Gunships

    I'll post the concept once we have it :D
  17. LauriFB

    PTU Update 3.9.2021 (PTU Build 586)

    The ghost stations should lead a way to Markka from under the belt. First one should be visible soon after flying among the belt "downwards" and second one is visible from the first one. Markka then again is visible from the second one.
  18. LauriFB

    Are we getting any toold to finding other players?

    Certain actions, devices and cargo are more radiant than others. For example we have planned: Generator explosion can be detected very far away, likely 500-1000 km (so ongoing fights can be spotted easily) A running generator can be seen moderate distance away Batteries and solar won't radiate...
  19. LauriFB

    Are we getting any toold to finding other players?

    This is a planned feature in the roadmap: Radiation mechanics. Coming during this year.
  20. LauriFB

    Gunships

    We have one pretty good idea how to solve this and we'll beging working on it Monday. Might take a while to get it fully completed, but I'm positive the concept has potential.
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