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  1. LauriFB

    Starbase Progress Notes: Week 39

    The detonation signal from the fuse goes directly to the warhead instead of running through possible YOLOL chip on the torpedo. Parts on the torpedo are, in not correct order, Main thruster, Fuel tank, YOLOL chip slots, Warhead, Maneuver thruster, Transmitter, Fuse, Sensor. Not all parts are...
  2. LauriFB

    Starbase Progress Notes: Week 39

    It's something like that :) Stations and lots have storage capacity, which is based on the size and structure of station or lot. That space is used to store safely ships and all other goods. For example storing propellants requires a propellant tank at the lot. The system is still under work...
  3. LauriFB

    Weekly progress reports

    We will begin updating weekly our development progress with information collected from our team's internal weekly reports. Information usually includes what they have been working on and sometimes also what has changed. The format is not exactly patch notes, but more like development notes. We...
  4. LauriFB

    Some QOL clan/guild/faction management tools

    We are still designing the guild management system, but it's going to be a very ambitious one, and should deliver on most issues listed here :cool: We won't limit guild/faction sizes though (and in fact our tools will support very large guilds as well), but instead balance game other ways.
  5. LauriFB

    Starbase in five years

    November this year marks 6 years of active development of Starbase. With our current development pace I'm confident we're out of early access in two years from it's start :) In the next five years the game has expanded exponentially and players have surprised us at least daily with their...
  6. LauriFB

    30 Person Developer Battle

    Our goal with development is to leave all the best designs for players, and I think we have made pretty good job with that ;) The gunship had internal, protected, and separate aiming chairs, but we changed the tech with the turret chairs and had to revert to unsafe direct control chairs for...
  7. LauriFB

    PSA: Player-Created Stations coming AFTER (EA) Launch.

    Yes, we definitely will have for early access launch. For first alphas it's not that bad, as (very first) alphas most likely take place at very close area. Of course these would be introduced during the alpha. The features itself are not that difficult to create, just takes time. To elaborate...
  8. LauriFB

    Starbase - 15 Minutes of Uncut Combat discussion thread

    Indeed, third goal is that we prepare the game to be ready to be broken by (pre)alpha testers :D. Every test so far has been progress, in fact yesterday we had a very enjoyable experience, I didn't experience any technical issues and on top of that we destroyed a ton of Kingdom fighters :LOL:
  9. LauriFB

    PSA: Player-Created Stations coming AFTER (EA) Launch.

    The space indeed is very big, and it's close to impossible that even good real estate space would run out (ie. near safe zone, near asteroid field). Regarding space station building, we have that side technically and editor-wise pretty well working, but we still lack the actual area claiming...
  10. LauriFB

    Starbase - 15 Minutes of Uncut Combat discussion thread

    One goal with uncut videos is to show current state of the game early on and continously show more, thus also showing how our development progresses. For us it's always fun to look back for 3-6 months and see the massive progress we have made, and hopefully with enough of these videos we can...
  11. LauriFB

    Piracy and Thievery

    The idea revolves around military presence contributing to both safety and loss of it (own side contributes to safety, opponents to loss). Which side wins is solved by shooting at each other. You can also get safety provided by others thru alliances. Details of the design, and majority of the...
  12. LauriFB

    Regarding Reddit: Mods and Censoring

    One further thought: I don't understand why any subreddit cencors anything, it's the best way to ensure everyone on the planet will know about the issue. Some failed cencorship attempt and five million people reading about it is a daily show in reddit. Granted, the drama is sometimes fun to...
  13. LauriFB

    Regarding Reddit: Mods and Censoring

    We have since recruited outside moderators to reddit and continue doing that, so I don't really think there's an issue anymore. But the subreddit still needs more outside moderators and I think fastest way to get them is that we continue looking for them. We haven't moderated any discussion and...
  14. LauriFB

    Dev Question - What Will Stations be Required For?

    Just to confirm that station purpose was well covered in previous posts :). Trading hub (between players) will also be enabled at some point, but most likely not at early access launch.
  15. LauriFB

    Dev Question - What, Exactly, does "Safe Zone" Mean?

    This is what we have figured so far: Starting safe zones are full safe zones - ie. nothing can be destroyed, no-one can be killed, etc. Dynamic safe zones (established outside starting safe zone) have wide range of options and their ownership is changed by military vessels, which are never...
  16. LauriFB

    Dear Frozen, When the Time comes for Cosmetics do us one favor?

    I agree with your points here :) Our main tech around coloring system is kind of patterns which can have any color they wish. However our cosmetics most likely involve a lot more than that, like possibility for inscription and/or serial number, leaving a truly unique mark on some items. I...
  17. LauriFB

    LauriFB stated in Discord: stations will be visible from 200km, up to 1000km eventually

    200 km is current, 1000 km is indeed something where even largest stations most likely render only pixel-sized, which is the goal. Our station LOD's are more like smart LOD logic combined with well done hand-created LOD's than superior LOD tech. Even with Starbase it's not always tech first, but...
  18. LauriFB

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    I always imagined that I'll move inside Starbase world to buid that huge, functional society with thousands of players, and been telling that to my co-workers for better part of the development also :p But I never realized that this same plan could also substitute the sandbox mode. So at least...
  19. LauriFB

    Ideas on Station Security

    When safe zone is enabled first option what opens up is to protect the station from damage. And when the security level increases, there will be options to protect ships and robots as well. Safe zone can be drained away by hostile military, but that process takes more like days, so the...
  20. LauriFB

    Station rules of engagement

    The safe zone capturing/contesting is most likely a combination of presence of military ships and maybe also a command center at the station. As military ships can always be attacked the initial conflict will be solved with ships, but once ships are depleted there's most likely still armed...
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