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  1. LauriFB

    Gunships

    Gunship classification for us is second-smallest ship size, the first multicrew ships basically. While gunships definitely will use all of the current building budget our intention is not to stop to them. I guess this is part of the mixup here; I'm discussing ships which I consider small in the...
  2. LauriFB

    Gunships

    Original idea included changing rotating turret mounts to work only on stations. Now that I've learned about the other uses, we need to come up with alternative solution. I was mostly focused on seated turrets and issues with them. Currently the plan is to ignore issues and leave everything...
  3. LauriFB

    Gunships

    I have now separated these two issues. We won't commit to a certain change, but the viability of multi-crew gunships is still a goal, as well as technical fidelity of features. Tripods alone shouldn't be an issue I hope, so let's continue the discussion when we can test them out.
  4. LauriFB

    Gunships

    Fixed ship weapons are going to stay, so standard fighter still can have a lot of guns and just one pilot. Even experimental turrets drop off the ships sometimes after some flying, or get jammed. We need much more reliable solutions than that. Also they have turning lag and poor hitpoint...
  5. LauriFB

    Gunships

    There is a fundamental problem with moving stuff with more moving parts (ie. for example cradle turrets): mass, movement of parts, physics and voxels do not like each other. Starbase is also p2p MMO, which adds yet more problems to the mix. This is seen in either parts ripping off, or parts...
  6. LauriFB

    Gunships

    Gunship loop is closing in, so I'd like to explain how they are intended to work in the future, as well as some changes to current ship weapons. This is our goal, naturally we don't know how it turns out but we will work towards this. Gunship's role in the battlefield Gunships are similar to...
  7. LauriFB

    Fix Wish-list

    I agree, these are high on our list as well. Quick run down: Chat bug is now high priority at our end Others being thrown off is a combination of difficult things. While we don't have imminent direct solution, there's coming host, keep loaded and performance options shortly which may also...
  8. LauriFB

    Economy the current state and how to do it better

    We are missing a few critical elements before we can evaluate how economy will work. In no particular order some examples: Finalized features, such as: Parts also bought with ore & assembly fee Alternatively, parts and ships only being possible to assemble by players Ship shop ships sold from...
  9. LauriFB

    Griefing and social engineering policies

    We have to look more closely into macroing, but our priority solution is to reduce the need of macros/macro devices. For example starter jobs are something people could create macros for, and for those we plan to introduce weekly limits, albeit high ones. For other parts of the game, well...
  10. LauriFB

    Larger devices instead of hundreds of smaller devices

    Furthermore, following devices are at least considered to get new sizes: Thrusters (very large modular thruster is already being worked on) Batteries Generator Propellant tanks Bonus: size comparison of the crates :p
  11. LauriFB

    Larger devices instead of hundreds of smaller devices

    We have various decals planned for the crates to indicate what they may hold :D
  12. LauriFB

    Griefing and social engineering policies

    Example penalties for different actions follows. In general we will have a soft approach to all mild and semi-harmless stuff, even mild griefing and especially all grey area stuff, but on the other hand obvious abuse, cheats and exploits will be handled accordingly. Technical cheating Hacking...
  13. LauriFB

    Larger devices instead of hundreds of smaller devices

    Some crates are ore crates only, some crates are universal item crates, some may be for example weapon crates only. Color indicates the type of the crate. Universal crate in general can hold less stuff than specialized crate. Crates will have slot amount, slot sizes, kv, kg and types as stats.
  14. LauriFB

    Larger devices instead of hundreds of smaller devices

    With current meta gearing towards hundreds of crates and thrusters, we are going to introduce larger versions of most used devices. Some of these devices will also allow some gameplay improvements for the large vessels. As and example, here's images of upcoming crates. There is also a 1/8...
  15. LauriFB

    Griefing and social engineering policies

    UPDATE AUGUST 2021: Please note that some of these rules will be revised for Early Access. Final rules will be posted to Wiki. In the meantime, this post should be viewed as informative post about about what we see as griefing and other topics mentioned here. With Starbase we are going to take...
  16. LauriFB

    Is there going to be something like Safe zones for Player Created Stations?

    Current plan is that everyone gets one station from permanent safe zone area, and one area from permanent moon safe zone. Outside safe zones the stations will have a dynamic safe zone, which is siege-able. CA version has first permanent safe zones also outside safe zone area, ie. stations start...
  17. LauriFB

    Thoughts on adding player-made ships to the Starbase wiki?

    We are focusing to improve wiki as well, as wiki would be ideal to collect all the information with the help of players.
  18. LauriFB

    Abadoned ships selling/recycling

    Salvage and piracy have always been intended mechanics, they just currently function only in pvp areas. We are at the moment working with ship interface which allows owner to abandon ships as well as post salvage rewards for ships. Anyone discovering (legally) abandoned ship can do with the...
  19. LauriFB

    Live news/advertisement

    We have plans for custom hologram ads and simple displays, but that stuff will take quite some time until it's available. Basically ads would be similar (but smaller) elements the origin station already has.
  20. LauriFB

    Warp Gates: Expansion of the Universe?

    Disclaimer: plans have changed in the past, so there's no guarantee they wouldn't change in the future as well. Current fast travel gates are one way gates, ie. you can fast travel with only one gate, but you can't fast travel back without the other gate It's a fast travel, ie. 20-30 km/s. The...
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