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  1. LauriFB

    Crafting benches and stations

    We have identified one possible bug related to this, and it will be patched today on PTU and if all goes well tomorrow (Wed 18th) to live version.
  2. LauriFB

    Should FB really be nerfing the tripod autocanon until mouse controlled turrets are in?

    Tripod AC is not nerfed to oblivion, although next balance is quite substantial. While it's damage will be reduced, the largest balance adjustment is the requirement for electricity to operate it at full fire rate. So as long as the multi-crew ship handles electricity side, tripod AC's should be...
  3. LauriFB

    Starbase Progress Notes: Week 32 (2021)

    Most likely all of the other moons need to be slowboated first to get the navigational chips to the market. However, it's not like the current moon slowboating: you can divide the journey to multiple steps and change who's flying next leg mid-way: simply get coordinates to say 3 hours away, fly...
  4. LauriFB

    Starbase Progress Notes: Week 32 (2021)

    The new approach is more feasible to implement at player end while also supporting fine-tuning of the production line. In essence, the basic blueprint caster can work by pulling the parts from a single location, but this is super-inefficient since it only pulls one piece per time and it's pretty...
  5. LauriFB

    Starbase Progress Notes: Week 32 (2021)

    Navigation chip data saver can be installed on normal chips and the chips are separate items which can be traded. Moon base sieges are planned at a later stage after station siege. We plan add this to next week's progress notes, among with how long a feature has been under work. Rest of...
  6. LauriFB

    PVE is already failing...

    No worries, we'll keep safe zone stocked. However, outside it we won't replenish asteroids.
  7. LauriFB

    EA Update 13.8.2021 (EA Build 550)

    Company storage is achieved from a few ways: either company-owned stations, or via new inventory system and just access control from station once again. Both are planned to be done within the next few months. It's part of the fixes we need to do before the company ships can be patched in, but...
  8. LauriFB

    Any Info on First Aug Update

    Free form building is updated in today's patch. Moon mining and moon bases will be first on public test universe, and after some testing patched to live version. We are aiming for PTU bases/mining to be the next PTU patch.
  9. LauriFB

    Updating player ships in ship-shops

    Submission should be re-opened soon. Edit: seems like we have some other issue at our end, as we have already fixed versions of most if not the all ships and still issues persist. We are looking into this.
  10. LauriFB

    PVE is already failing...

    Game needs PvE players to stay alive, so rest assured we'll start looking after you guys as well. While the main PvE feature (Capital ships) is not yet there we'll start by looking into safe zones keeping viable. The moon city area most likely will be expanded for moon bases which are under the...
  11. LauriFB

    PTU Update 12 August 2021 (PTU Build 548)

    PTU will indeed bring moon mining and moon bases faster to players too .. ;)
  12. LauriFB

    This Game is Missing Something Crucial

    We have a few main plans for events: Organic in form of sieges. Certain size sieges will be listed publicly to everyone, and in addition to that either party of a siege can publicly announce the upcoming siege. Especially larger sieges most likely will draw a lot of onlookers/pirates/live...
  13. LauriFB

    Research + Crafting Progression Values WAY too high

    All of these are great points, and in fact many of them just missed the launch unfortunately. I'll list some of the things which have effect on research once completed: Offline crafting: we have basic offline production tech done, but it still lacks polish and supporting features SSC and easy...
  14. LauriFB

    Solar Cells

    Yes.
  15. LauriFB

    VoIP is not something you can "replace" with Discord chat.

    I agree with the need. The roadmap is just a promise that feature is coming, and it's not definitive that it has to be only end of the year, at least if we roll it in in parts (like we are doing with mouse controls for example). That being said, the game is currently quite a bugfest, so we will...
  16. LauriFB

    Research + Crafting Progression Values WAY too high

    First, I'd like to offer my apology for poor balance with the research tree. We have now made one major balancing and a few minor fixes, and next update will introduce 3x faster crafting speed as well. And we definitely are not done, there will be smaller and larger balances and changes when...
  17. LauriFB

    Why is combat logging a thing?

    We'll fix it, no worries :) In the meanwhile this type of behaviour is considered exploit, so you can also report anyone who does it.
  18. LauriFB

    Why a wipe after EA may actually be bad for newbies and the game

    Early Access will start in a fresh universe. Alpha player blueprints are kept, and possibly transferred to EA universe. This may either happen, not happen or happen with a delay. We will avoid wipes after EA and do instead precise moderation actions, or if they fail, rollbacks.
  19. LauriFB

    Why wouldn't cap ships just mount thousands of torpedoes?

    Distance between military capital ship and station under siege is most likely over the torpedo distance. However, you can pack a lot of bombers inside the capital ship, which will result also to thousands of torpedoes sent towards the enemy. There's just greater risk and need for organizing...
  20. LauriFB

    EA Might be Premature

    I agree fully! Rather than listing my hopes and dreams I would like to hear what end game goals, money sinks and other acvtivities you guys would like to see to be there in EA launch?
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