Tripod AC is not nerfed to oblivion, although next balance is quite substantial. While it's damage will be reduced, the largest balance adjustment is the requirement for electricity to operate it at full fire rate. So as long as the multi-crew ship handles electricity side, tripod AC's should be...
Most likely all of the other moons need to be slowboated first to get the navigational chips to the market.
However, it's not like the current moon slowboating: you can divide the journey to multiple steps and change who's flying next leg mid-way: simply get coordinates to say 3 hours away, fly...
The new approach is more feasible to implement at player end while also supporting fine-tuning of the production line. In essence, the basic blueprint caster can work by pulling the parts from a single location, but this is super-inefficient since it only pulls one piece per time and it's pretty...
Navigation chip data saver can be installed on normal chips and the chips are separate items which can be traded.
Moon base sieges are planned at a later stage after station siege.
We plan add this to next week's progress notes, among with how long a feature has been under work.
Rest of...
Company storage is achieved from a few ways: either company-owned stations, or via new inventory system and just access control from station once again. Both are planned to be done within the next few months.
It's part of the fixes we need to do before the company ships can be patched in, but...
Free form building is updated in today's patch. Moon mining and moon bases will be first on public test universe, and after some testing patched to live version. We are aiming for PTU bases/mining to be the next PTU patch.
Submission should be re-opened soon.
Edit: seems like we have some other issue at our end, as we have already fixed versions of most if not the all ships and still issues persist. We are looking into this.
Game needs PvE players to stay alive, so rest assured we'll start looking after you guys as well. While the main PvE feature (Capital ships) is not yet there we'll start by looking into safe zones keeping viable. The moon city area most likely will be expanded for moon bases which are under the...
We have a few main plans for events:
Organic in form of sieges. Certain size sieges will be listed publicly to everyone, and in addition to that either party of a siege can publicly announce the upcoming siege. Especially larger sieges most likely will draw a lot of onlookers/pirates/live...
All of these are great points, and in fact many of them just missed the launch unfortunately. I'll list some of the things which have effect on research once completed:
Offline crafting: we have basic offline production tech done, but it still lacks polish and supporting features
SSC and easy...
I agree with the need. The roadmap is just a promise that feature is coming, and it's not definitive that it has to be only end of the year, at least if we roll it in in parts (like we are doing with mouse controls for example).
That being said, the game is currently quite a bugfest, so we will...
First, I'd like to offer my apology for poor balance with the research tree. We have now made one major balancing and a few minor fixes, and next update will introduce 3x faster crafting speed as well. And we definitely are not done, there will be smaller and larger balances and changes when...
Early Access will start in a fresh universe.
Alpha player blueprints are kept, and possibly transferred to EA universe. This may either happen, not happen or happen with a delay.
We will avoid wipes after EA and do instead precise moderation actions, or if they fail, rollbacks.
Distance between military capital ship and station under siege is most likely over the torpedo distance. However, you can pack a lot of bombers inside the capital ship, which will result also to thousands of torpedoes sent towards the enemy. There's just greater risk and need for organizing...
I agree fully! Rather than listing my hopes and dreams I would like to hear what end game goals, money sinks and other acvtivities you guys would like to see to be there in EA launch?
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