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  1. LauriFB

    Procedural generation for far away moons, belts and planets

    We have ability to generate moons/planets/asteroid belts with relative ease. However, we want them all to have a gameplay meaning, and also we are working on having much more detailed terrains, atmos etc. before even opening the current moons for actual gameplay.
  2. LauriFB

    Visible safe zone boundaries

    Visible SZ borders are useful at least for player stations, just to avoid stopping to them. So this part at least is what we'll do.
  3. LauriFB

    Gunships

    It lacks proper physics, so for example the barrel would easily clip through a wall or floor. The possibilities are there and now that tripods didn't fill the gap quite right the need has re-surfaced. We'll look into it.
  4. LauriFB

    Gunships

    Handguns (and tripods) also largely ignore collisions and do only rudimentary checks to prevent firing through things, thus allowing them to operate without physics. The larger the gun is, the harder it's just to ignore physics. I can ask for a concept of a gun which could be possible, but I...
  5. LauriFB

    Starbase Progress Notes: Week 34 (2021)

    More like new materials (alloys are already on PTU). However, we will also look into balancing materials/damage system all the time. The accuracy is around a week, give or take, and it includes also the regeneration logic. It's heightmap only, but the possible depth is around 100 km for the...
  6. LauriFB

    Some of my friend are ready to quit because the ore and ship eating bugs (especially the refunds)

    Issues are hardly ideal and each week we fix a ton of stuff, however there's mountains of work to be done. Our support refunds all ships lost to bugs. Their work eases a lot of the ticket includes correct ship selected and/or even a description of what was lost. If you haven't heard back in 36...
  7. LauriFB

    Starbase Progress Notes: Week 33 - Capital Ship insight (2021)

    I'll chime in for a few random snippets :p First and foremost, all development for us is a ongoing process. Capital ships are so massive feature, especially with station siege, that it's impossible to get everything right at the start. This means that we will add features, change features and...
  8. LauriFB

    EA Update 26.8.2021 (Early Access Build 572)

    PTU will stay up with moon bases and deform, and some initial pieces of capital ships. Sadly it's clear that they won't make to the live server during August. State of all those features can be followed from PTU updates as well as by testing them on PTU.
  9. LauriFB

    Starbase Progress Notes: Week 33 - Capital Ship insight (2021)

    If I understood correctly I think challenge and risk in this tactic is how you take the foundations to the new place. And you still need those coordinates at the capital ship, but of course that gets done at the same time when you deliver the foundations and return to the capital ship. One...
  10. LauriFB

    Starbase Progress Notes: Week 33 - Capital Ship insight (2021)

    We are still debating whether or not civilian capital ships can return to capital ships docks large enough to fit the ship. As docks and the station itself are quite an investment, especially a large one, the station capable of hosting civilian capital ships would itself be a valuable target for...
  11. LauriFB

    What will happen to stored items in stations when the storage-mechanism changes?

    Limited station storage will most likely remain as it is, and the crate storage is coming to expand it. That being said, stations will most likely convert to one station storage instead of the current personal ones. In that case the (other than owner) players will get their stuff mailed to them...
  12. LauriFB

    PVE is already failing...

    We can replenish asteroids anywhere it's needed. SZ is a logical place to run out first, but if it's needed, we are able to replenish asteroids somewhere else too. However, I think it would be a missed opportunity from our side to do just that, while we could also for example organize a massive...
  13. LauriFB

    Griefing and social engineering policies

    I want to remind everyone that we are building a fun game for a lot of different play style players. So while my stance on pvp areas seems pretty harsh, it's since the we have good plans on how to protect pve players with ingame features: capital ships and how much they offer both absolute and...
  14. LauriFB

    PTU Update 17 August 2021 (PTU Build 556)

    Now that tripod lawnmowers should be patched out, we will regroup and see where the endgame leads. There's already a lot of fighter fight videos where the kill times are much longer, and also stories about ships surviving attacks when they have enough redundancy in their design. I heard there's...
  15. LauriFB

    Stations disappointing?

    Tech and feature wise the end goal of stations is those massive stations for players too. There's still a lot of work to do, but also a lot of features are being worked on. I'll open the station development process in a separate post within the next week or so.
  16. LauriFB

    Why do we have a sprinting limit?

    "Stamina" in general opens nice gameplay possibilities once station siege is a thing. Though in our case it's more like internal energy or such, so it's even more versatile.
  17. LauriFB

    Ore sorters and ejectors

    Part of factory process will include object spawner (from crates). I'm guessing that should work for the ejecting ore too :unsure: As for ETA, I'd guess something around a month or so could be realistic. We'll see how the other factory stuff gets sorted out.
  18. LauriFB

    Griefing and social engineering policies

    It's all outlined pretty clearly in the first post, but I'll explain the reasoning also: Safe zone is for new players or those who do not seek conflict. It's in any case a safe area, including all deception to lure people out from there. Non-safe zone is basically the entire universe. It is not...
  19. LauriFB

    Griefing and social engineering policies

    I corrected the disclaimer to state that while official rules are in the wiki, this post should still be viewed as informative post as what to expect from the official rules. Now, the official rules have always banned griefing, the information part just happens to be in this post. So there's...
  20. LauriFB

    Module designer - for making Easy Build custom modules

    This is something we have considered, but like you said, there's a lot of bug fixing left. After that we'll need the ship designer integration for EBM, as the modules would be designed in there. But it's something we are consider a possibility currently. :D
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