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  1. 3 Ideas on How to Improve the Current State of PvP.

    I like your thinking. Not sure about the transponders for cash option; seems either difficult to track or too easy to game. Providing "flashpoints" for people to congregate round seems like a doable concept. The devs would have 100% control over what gets introduced, and while the game is in...
  2. add Recip for refill NOT Empty TANK or Fuel ROd

    I know that. If you read what you quoted, I ask for a way of identifying the empties without having to mouseover and hunt for a single line. It wouldn't be so much of a problem if "empty" meant "empty"; I could just open the crafting i/f and make the refills, but it doesn't, and you have to...
  3. Starship Designer: Ducts and their budget point value

    So, back in the Designer, and some solid numbers. 12, 36 and 48cm straight ducts count as 3 points of cable allowance. 72 and 96cm ducts count as 4 points 144 and 192cm ducts count as 6 Intersections are 3 or 4 points. 2m of either pipe or cable costs 20 (twenty; two-zero) points. Laying both...
  4. About locks on the YOLOL chips

    LOL I was reading "New Posts", so I didn't even think to look at the original dates for posts in the thread :) I think, being a newcomer myself, I do forget how long some lucky folks have been noodling around with this game!
  5. Ship Shop Ships

    This highlights a couple of things. There's at least a subset of the population that would love to have, rather than a spawned ship, a bloop of a shopship that they really like but isn't perfect, quite, for their needs, that they could tweak in the designer, either for something like colour or...
  6. Spaceship Designer with unfindable Durability error and empty Blueprint tab

    Aye, you've discovered that the universal tool's durability function doesn't work in the test environment. Which is both a bit sad and disappointing. Not sure why they've made that decision, or perhaps it's a bug... But you ought to be able to diagnose the issue from within the durability tool...
  7. About locks on the YOLOL chips

    Batteries make a bigger bang than a small propellant tank...
  8. What seperates Star Base from other PVE games?

    SC is the way it is because of feature creep not "setting up the basic fabric of the game". SB always needed the things the devs are getting tested* now; it was never going to stop being "early access" until the things we have, and the things that we will have, just around the corner, and the...
  9. Starship Designer: Ducts and their budget point value

    I'm away from my notes at the moment, but my back-of-an-envelope tests suggest that, overall, duct is vastly more efficient than pipe-plus-cable, in the building budget. IIRC, a 2m piece is only 9 'points'; that length of pipe-plus-cable would be (I think) about 32 (maybe 30 because it's only...
  10. Part Will Fall Off in Collision Warning. WHAT???!?!

    I didn't find that extra bolts helped much in some cases. 5 bolts in a 48cm duct (it's in the channel of the beam and every bolt holds only the duct to the beam, in contact) should be enough, right? Nope. Not all the time. [Edited to add:] I, too, would welcome any data or anecdata regarding...
  11. About locks on the YOLOL chips

    There's a field on any Transponder: "isInsideSafeZone". Check that with your YOLOL. It's probably the most reliable and fastest way of checking that particular datum.
  12. What seperates Star Base from other PVE games?

    Because you need resources to build things to fight with. And you have to have something to fight over, which is going to be resource-based locations, AFAICT. Remember, this game is still building its basis for future expansion; you have to have an environment that hangs together before you can...
  13. All-encompassing armored ground warfare: A suggestion

    The balance between ground power and air power gets really difficult to draw when you start ignoring gravity wells. The reason a RL MBT is more survivable than an RL aircraft (once something hits it) is because an aircraft needs to be light, so can't carry enough armour to have any chance of...
  14. Trouble with beams in the spaceship designer (not easybuild)

    I had a problem where cumulative "rounding errors" in the automatic snapping meant that there were unweldable gaps (or that a beam that should have fitted in a space wouldn't). I found it by looking very closely at the joins around the problem area and seeing that they were just very slightly...
  15. add Recip for refill NOT Empty TANK or Fuel ROd

    What I want is a way to tell whether a Fuel Rod is full, partially empty or completely empty without having to select and inspect each rod. Just sorting them by "remaining fuel" in the inventory would be a start; at least then I can grab empty ones from the 'bottom of the list'...
  16. What seperates Star Base from other PVE games?

    Just to flog the horse a wee bit more in case it wants to get up as a zombie again: "What seperates Star Base from other PVE games?" is a question that is impossible to answer since Starbase isn't a PvE game. So if we omit "other", we can reply "The fact that is a player-driven game that has no...
  17. Security system

    Explosives aren't necessarily needed. Just point it at your batteries. Or a fuel rod... I'd hazard that if the weight of a single autocannon is significant, it's not worth putting a self-destruct on the vessel...
  18. Improved navigation tools: Gyroscopes and Inertial Sensors

    Oh, I just remembered that it's kind of relative. There's a way of determining your orientation and its changes; it's used by the fully automated mining ship that you can probably google for, and involves tractor beams and a perfect cube.
  19. add Recip for refill NOT Empty TANK or Fuel ROd

    I agree it's annoying. I've found that if you pick up and put down the fuel rod in a generator with a non-zero ratelimit, it will, after a few goes, drain that last unit or fraction of a unit.
  20. Traveling with friends on single ship

    I think we should be able to Bolt Endos to ships anyway... Allowing just that would mean you could bolt yourself to whatever ship you liked to travel along with. Of course, a representation of your Endo would be left attached to whatever you bolted yourself to. In fact, our company was hoping...
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