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  1. Misalignment gaps and warp travel

    Given what a bear putting plating on "interesting" hull shapes is, I hope it's not much of a problem, or the only ships we'll see going through warp will be rectilinear. Which would make me sad.
  2. Security system

    I don't think you can purge. The vacuum of space jelly doesn't suck hard enough... :) Practically, it's possible to have a resource bridge set to "out only" and not immediately discharge your liquid resources to space...
  3. PVE is already failing...

    I think these points are both valid, but I get the impression that the construction of Cap Ships is going to need alloys, and some of those are going to require being in specific places. Control of those places is going to be a driver for conflict. But it's certainly true that we're not there...
  4. My kid's suggestions. They are cool.

    I don't think they do... They take electrickery and propellant, but don't affect your heat budget AFAIK. For the context of radiators and your yellow pipes, I think you're mostly concerned with your "Reactors" (Generator(s) plus Fuel Rod chamber(s) etc). I think most other things that are...
  5. Improved navigation tools: Gyroscopes and Inertial Sensors

    The fact that a basic YOLOL chip can't do MOD() is a reflection of the weird mix of primitive (wot ships can compute and 'sense') and immensely advanced (your Endo which must have very capable proprioception and control processing running at the Teraflop rate, rather than the centafip-at-3-d.p...
  6. My kid's suggestions. They are cool.

    Engines ought to make heat that has to be dealt with. Afterburners are a classic trope, and there should be options to build the capability into your engine. More engine options in general would be very welcome.
  7. Beam opacity in designer

    In the asset browser, each major subfolder of elements has two icons to its left: An eye: if you click this, it toggles between "visible" and "transparent" for that class of items. A padlock: if you click this, it toggles the ability to interact with that class of items. Using these options...
  8. PVE is already failing...

    Generalisation, much? The PvPers I know simply yearn for someone to shoot back. The get all jealous when they find a massive debris field that was obviously a battle, that they missed the fight. And anybody outside the safe zone ought to be able to shoot back, even if it's just with an assault...
  9. A Solution to Unwanted Ores

    Space refinery Gud. Just to emphasise: you don't, IRL, even need a sensor to separate out the components of a collection of minerals, mostly a selection from a few physical processes based around density will get your ackcheral ore separated from the bearing strata. And the game doesn't even...
  10. Hotas support priority

    Thanks for the middleware headsup!
  11. Concern about PvP incentives and economy.

    Short answer: Yes. Kinda. Longer answer: some alloys will need to be made in particular places. So control of those locations will be relevant, and therefore probably (hopefully) contested. The game model is substantially incomplete; there's no cause for alarm just yet.
  12. Ship class, what exactly does it mean. How effective is it, and did I just break it?

    You're quite welcome. The structural integrity model of the game is of great fascination to me. It's definitely got the makings of a USP for the building function, from my perspective. Yeah. Plates, man? Fewer the better... But then armour's going to want for multilayers... And making that lot...
  13. Ship class, what exactly does it mean. How effective is it, and did I just break it?

    The only "mandatory" number in Warp Class is "1", which guarantees basic structural integrity. Below 1, bits are likely to fall off your ship, and, in the Safe Zone, your ship will limit itself to a speed where things won't fall off, unless you turn that limitation off in settings, which is...
  14. Ship Designer - What am I doing wrong?

    If you use the durability tool (6 by default) in the designer, any "loose" bits of frame should be highlighted by little boxes. Can be easier to find all of these in the "stress" (RMB) view than trying to peer through a pervasisve green glow to find a tiny, fine-lined box. Click the boxes to see...
  15. Generator Unit Rate Capped at 25%?

    I came back to this because I realised the pipe board only has to handle the half of the heat that the rads are meant to have to deal with, and that 3000 is nearly enough that you wouldn't be gimped to 25%. So I did the numbers for that chonking cube of generators. You have 8 with 3...
  16. Generator Unit Rate Capped at 25%?

    Looks like it might be overheating. The wiki says a single pipe board can only handle 3000 heat, and it looks like you only have the one. Having your gen units grouped that tightly will greatly increase the amount of heat generated above 6400. I would guess that it's about doubled, since that...
  17. Generator Unit Rate Capped at 25%?

    Your heat output (if none of your generators are next to any other generator) is 6400. Your heat sink is (300 x 16=) 4800 from Cooling Racks and (3x26x90=) 7020. My back-of-an-envelope calculations suggest that by default the cooling load is split evenly between the two systems, so you should...
  18. Hotas support priority

    I did do a Forum search for HOTAS and for Joystick Gremlin (JG, henceforth), and the only mention of JG was in the Griefing and Social Engineering Policies post (where they said it's probably okay to use that kind of software in order to permit the use of a given controller). So I'll ask: have...
  19. Make Nhurgite more common in the safe zone

    Apart from the lucky motherlode strike, this matches my experience. It's not "the most common", but it certainly crops up often enough to keep you in Fuel Rod Refills with a healthy surplus.
  20. PVE is already failing...

    From one point of view, there isn't any "PvE" in this game at all. There's some gathering, but that does not a satisfying PvE experience make. Imagine the reaction if a WoW PvE server just let you mine (not gather herbs, fish, archaeologise etc, just mine)... it wouldn't even be a game, would...
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