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  1. Morrgard

    Hello Space!

    Better not let the kingdom hear you say that :O Welcome to the forums and good luck to you :)
  2. Morrgard

    Wings or no wings

    Putting those components on that wing would make it pretty fat if you would like it to be covered in armor, which in turn would slow down your ship more as weight is very important in SB if you want a faster ship vs a slower ( I read somewhere)
  3. Morrgard

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    I'm not sure how the sandbox will work out atm, there's a lot of discussion about it in this thread and another similar one and Lauri (CEO of FB) chipped in on it and he was questioning how/if they were going to do it Heres his earlier reply that I'm referring to >
  4. Morrgard

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    I'm not sure I agree with this, whilst I see your point about letting people access shipbuilding and such things beforehand and not lose in-game time or the player count. People would just want the full release at that time, not to mention there would need extra work to block the features in the...
  5. Morrgard

    Wings or no wings

    So a plate shield protecting the sides of the vessel you mean?
  6. Morrgard

    Anyone thought about having moving / hidden turrets on their gunships to get past weapons checks at stations?

    Checks will definitely exist, so if you want to sneak past them then you better get really creative and hide any weapons you may have
  7. Morrgard

    What are your plans upon release?

    It's interesting to see how many different approaches people are taking on the first days of EA launch
  8. Morrgard

    Station rules of engagement

    Sorry to say you probably will miss the flag, although that would be really cool to have.. a faction flag that you place in the center of stations which is captured to open up the safe zone making it vulnerable to attack
  9. Morrgard

    Project Halo

    Be sure to plan that not everyone will see it as a community monument and that pirates will attempt to sabotage. Plan security and escort for materials and how you will even get such a mass of materials :)
  10. Morrgard

    Emphasis on Smaller ships.

    It depends if you are engaging in a fleet battle, skirmish or just a 1 v 1 ship situation. It really varies a lot since in a fleet battle smaller vessels (fighters bombers etc) should be used to support the large ships by taking out enemy small vessels, before targeting large ones. Skirmishes it...
  11. Morrgard

    Empire, Kingdom, Neutral, WHY did you pick your side?

    I chose neutral as I have opted to join the RWI.
  12. Morrgard

    Cylon: the Collaborative Yolol Learning Open Network

    Ah so github. I was more leaning towards if you were gonna use a channel in discord and put in bits of working codes and such or somewhere else like a google doc, I did figure it was going to be on the internet though hahao_O
  13. Morrgard

    Emphasis on Smaller ships.

    I believe even the cheapest resources would be a while to make as you would still need the key components of the vessel which may take more. And that slingshot cannon I'm not sure about. you could only get your vessels up to 105m/s I think it was, and so it won't benefit greatly from a...
  14. Morrgard

    Emphasis on Smaller ships.

    haha as long as they don't get hit, then it just becomes a waste of resources.
  15. Morrgard

    Station rules of engagement

    I mean, Lauri mentioned it would be like capture the flag scenario, they won't be untouchable.
  16. Morrgard

    Station rules of engagement

    Glad you sent this, it's a good read and very informative. Thank you
  17. Morrgard

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    I mean it would be pretty cool seeing a team of robots tweaking a constructed ship in a hangar, fixing YOLOL maybe seeing some welding flares :P that's always a nice addition, although I don't think we will have that, but seeing a team of robots just going about on the ship seeing turrets moving...
  18. Morrgard

    Hello fellow Space-Robots!

    Sounds good! Welcome to the forums Monkey222 ;P
  19. Morrgard

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    I'm pretty sure they are not really adequate to compare in such ways. Whilst I see your point I believe it's better to learn from the side from those games did or did not do to become successful or not. But I dont think the comparisons should be so in-depth whilst Starbase is taking things...
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