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  1. CalenLoki

    Station Siege Mechanics

    1. Stations can be much bigger than ships, so I don't think 150m long hangar would be any problem. Right now I'm worried that there is not enough reason to really build big stations. 2. I'd make them vulnerable. That creates additional challenge when building stations, as you need safe...
  2. CalenLoki

    Station Siege Mechanics

    You can have safe locked hangars for visitors. Or as Jetthetank suggest treat docked ships as part of the station. So station-only is a middle ground between the other options. And unlike external shell, here only things that need active player protection are those that are in active use (not...
  3. CalenLoki

    Station Siege Mechanics

    Right now I'm more towards protecting the station itself only. But yes, I think that making stations places where you don't fight will encourage way more spontaneous positive interactions.
  4. CalenLoki

    Station Siege Mechanics

    @Jettertank I thought about station-only invulnerability too. Although in my version ships would require enclosed hangars to become (physically) protected. @Atreties permissions work only in safe zone. Outside everyone can use universal toll to access any device. I understand your desire for...
  5. CalenLoki

    Station Siege Mechanics

    @Atreties I see one big problem with simple shield. How do you handle guests? If they can do anything, all traders, tourists, emissaries, fresh recruits, ect. can just cut through wall, get right to the vault/command center and take/destroy/sabotage anything. All the elaborate permission...
  6. CalenLoki

    Mega Exo skeletons? Viability, Possible uses.

    Mechs make sense when there is gravity. In space they are just weird looking ships with plenty of useless decoration. Having endos can be explained. Consciousness need body in similar shape to natural to stay sane. But they are far from practical in space.
  7. CalenLoki

    The Machine ship design division

    Some of the parts have precise sizes, some of them are estimated. Devs released all the beams and one complete ship. So plates, seats, generators, thrusters, ect are precise. We also know that all the objects follow 12/24cm grid. Most follow 24cm, but plates and few other objects are half the...
  8. CalenLoki

    Boltcrackers 6 - Ship Modifications

    Thanks :) There appeared some answers to re-attaching rails on discord. Apparently atm you need to manually pick up and snap movers to rail. Very inconvenient, but let's hope they'll fix it. And yes, movers can travel on any side of curved rails. Up, down, left, right.
  9. CalenLoki

    Other games of the genre. What would you like to be borrowed, or not.

    I like the vendor list thingie. Especially if resources are stored in physical crates in hangars. I wouldn't oppose finite durability either, as that usually lowers initial cost of parts (so less initial grind before fun). Easy print could require you to physically bring required resources...
  10. CalenLoki

    Station Siege Mechanics

    Single inhibitor is simple. Place it - wait while nothing can be destroyed - fight while everything can be destroyed. With your multiple inhibitor ideas it would be used for combat: jumping in and out of zones that are protected, keeping unarmed support ships there, ect. That is gamey af...
  11. CalenLoki

    Small cargo crate/locker/chest

    Chest 1/4 volume of normal cargo crate, so 144x72x72 (120x48x48 internal volume), with opening on one of the wide sides. Mostly for use as built in locker, just enough to hold single endo loadout (either combat or tools). Since they won't be used for mass cargo transport, they could come as...
  12. CalenLoki

    What feature would you like in the game that no one else may like?

    You got it perfectly! I think they're all bad.
  13. CalenLoki

    Starbase Progress Notes: Week 48

    I meant metres per second. It's faster to write mps than m/s on touchscreen. But I know there some other. handicapped units of length that may confuse someone.
  14. CalenLoki

    Starbase Progress Notes: Week 48

    One more question. Are there plans for making those hand-flipping-levers animations accurately touching those levers? That would be immersive AF. And can other players see which buttons you're pressing, or are those fpv only?
  15. CalenLoki

    Starbase Progress Notes: Week 48

    Can we have external picture of that asteroid hauler please? Also 12 box thrusters made it fly 99 mps (or kmh?) with cargo. I wonder how fast will my small fighter with 12 triangles will fly. Thanks for torp launchers! Can we place several torpedoes in a single (long) tube, behind each other?
  16. CalenLoki

    Station Siege Mechanics

    What happens when someone parks vasama in place where your station was? Are you stuck offline forever? How do you conquer enemy station if they can just despawn it by logging out? How do you defend large station when there is just that one guy online who stays up whole night? Wake everyone up...
  17. CalenLoki

    Station Siege Mechanics

    So you basically want to fight overpowered beyond physical rules AI, rather than real players? And do so at night, when they have no way to defend their possession. Cool.
  18. CalenLoki

    Station Siege Mechanics

    I like it. Simple, clear rules. Does the job. I'm not sure if over-armouring of inhibitor/core will be any problem. With how easy it is to bore hole through layers and layers of armour, it doesn't really matter that much. What should be stated is that inhibitor should be proportional in...
  19. CalenLoki

    low internet connection support?

    It depends for what. You will never experience your own character/ship lagging, because you're the host for yourself. So everything peaceful, like mining, building, designing, ect. Should work fine no matter what lag. But other players will appear laggy to you, so shooting may be real...
  20. CalenLoki

    Boltcrackers 6 - Ship Modifications

    What's missile/torp top speed? 150 as other objects or higher? I like how easy mover derailing is, just by sliding off of the end. And how well locking with beams works. Exactly as I planned for my carrier/cargo. But the question is: how easy is it to re-attach movers? Do you need to be...
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