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  1. CalenLoki

    Will bounty hunting be a thing and what will it look like?

    Then friends/alts of the wanted person will immediately claim the bounty, without any fight. Automatic bounty does not work in game without severe death penalties.
  2. CalenLoki

    Will bounty hunting be a thing and what will it look like?

    There are no NPCs in the game, so no chance for that. Only way I could see it is if you can check who declared certain person as "enemy". I.e. you look at someone, and it pops up "he's wanted criminal in the kingdom". Then you think how you could help the kingdom, and how you can prove it...
  3. CalenLoki

    Crisis of Conflict: Is there a reason to go to war in Starbase?

    Problem with your suggested solution no 1: resource sectors is the scale of the game. Nobody will travel for tens of hours to attack another faction that is half the belt away. Also the size of such zones, or even just places where they meet is thousands kilometres. I'd rather make resource...
  4. CalenLoki

    Weapon Expansion, a few ideas for more anti-ship weapons.

    Personally I'd try to keep it simple, and avoid adding too many weapons that are too close to existing ones. Beam weapons are usually boring. No leading, no dodging, easy to aimbot. And they should never have range/damage even remotely close to projectile-based weapons. Additionally they...
  5. CalenLoki

    Cargo heist?

    Without any long range sensors, it may be just very time and fuel consuming to find the target. So maybe not really better money than doing honest work. But! PvP is fun, so just for that it's worth sacrificing net income. Stealing also means reducing the wealth of other player, which is...
  6. CalenLoki

    Passive/Unpowered Docking (Carrier Ships)

    They can also go from one rail to another one. Maybe that could be abused to make docking possible? Or maybe it means they actually snap to rails?
  7. CalenLoki

    Some initial ideas for my ship.

    Making several cockpit is easy. It's just naming device fields to match FCU + some form of cutting them off with network relays. Those designs evolved quite a bit since I started modeling ships with blender. For more recent stuff visit discord, and search for my posts with pictures. ATM I'm...
  8. CalenLoki

    Different kind of thrusters.

    "Just" is the wrong word here. Implementing and balancing modular system can be quite tricky. Also modular thrusters tend to break "what you see is what you get" rule. I.e. because all kinds of thrusters can use the same nozzle, it's impossible for external observer to even remotely guess ship...
  9. CalenLoki

    Starbase Progress Notes: Week 51 (& 52)

    Can we know more about collision precision? Can I fit 144cm object sliding on rails/hinges through 144cm hole, or should I make it 168 instead? The same type as on Lancer, or something different? Can we have pics?
  10. CalenLoki

    Do stored materials take up physical space on stations?

    My guess is virtual storage with physical modules to increase capacity. So SE style. My wet dream is fully physical, with option to despawn content of closed hangars (for performance) At least on player stations
  11. CalenLoki

    Different kind of thrusters.

    Here's some ideas for new, unique thrusters. 1. High speed thruster, with output proportional to current speed relative to thruster orientation. 0% force when stationary/rewerse, 100% at max speed (150m/s). Around 50-75m/s it should have better thrust to weight ratio than triangle thruster...
  12. CalenLoki

    Starbase Progress Notes: Week 50

    Thanks :) Can we pleas have smaller cargo crates, for use as weapon racks/lockers? Something like 144x72x72 (120x48x48 capacity), with glass lead? Those big ones we have are too big for use in smaller ships. Btw. How big are hand tools and weapons? Do all of them fit in 120cm? Or maybe some...
  13. CalenLoki

    Starbase Progress Notes: Week 50

    Thanks! Those first four numbers confused me, as they are not compatible with building grid. I guess they are meant to be stored inside cargo containers. Speaking of which... How much space is there inside them? 120cm^3? Also 50cm makes no sense. Assuming that crate is 120cm, it doesn't allow...
  14. CalenLoki

    Starbase Progress Notes: Week 50

    I see a lot of polishing, testing and balancing, but much less new features. Are we getting closer? ;) Tinkering with cargo ships atm, so picture with material cubes is the most interesting for me. How big are they? 12cm to 144cm?
  15. CalenLoki

    Practicality vs. Coolness. Where do you stand?

    I build for efficiency. But it can look nice, without any sacrifices to function. The challenge to encourage people to build nice things lies in devs hands. People will build as efficiently as they can, within the game rules. So the rules need to reward non-bricks in some way. I.e. module...
  16. CalenLoki

    Passive/Unpowered Docking (Carrier Ships)

    My issue is that it's too easy to make multipurpose ships. I'd love if you had to design ship with more dedication. I.e. make "arms", cargo bays or hangars necessary to carry stuff (asteroids, cargo, ships). Right now is super easy to just slap beams on the outer hull of a fighter. They weight...
  17. CalenLoki

    VR support with independent hand control

    Id love it even more if yolol could read robot head possition. Aiming turrets with your head while piloting with keyboard and mouse. I don't care about hand control that much, as we'll spend more time piloting ships than not. And for that I'd prefer other controllers. Maybe If they find a way...
  18. CalenLoki

    Passive/Unpowered Docking (Carrier Ships)

    Disagree. I actually like the additional challenge that comes with cargo beams. And I wouldn't mind having them even harder to use: by requiring two beams exactly opposite from each other. Right now it's too easy to just make beams projected from single plane, negating the need for fancy ships...
  19. CalenLoki

    Some initial ideas for my ship.

    I got my hands on blender. As warm-up and controls learning project I took standard containers. The same ones I drew earlier, but this time using actual parts. Different versions: 1. Thruster pack. Since all my cargo ships are designed with rear gate, you can replace the last container with...
  20. CalenLoki

    Station Siege Mechanics

    All that can be solved by building the station properly. You can design it in a way that hides all the ships, cargo, stationary turrets and other valuable information. Your enemies would only see external shell. Build enclosed testing hangars/arenas. That is in the system where only station...
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