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  1. CalenLoki

    Electrical and Piping

    It works for piping. Info is on discord. https://discordapp.com/channels/423790999052222464/583270231405756437/584698287500689408
  2. CalenLoki

    Electrical and Piping

    The picture Dusty posted is different kind of socket, meant for powering touching buttons, levers and displays. But there is also kind that allows going through beams and plates to tge other side.
  3. CalenLoki

    Station Tracking?

    You can use celestial bodies for navigation. Eos, moons and the belt. So even without built-in coordinates, it will be easy to calculate your position with simple Yolol code and 3 turrets. My guess is that common agreement will be: Starting stations will be 0,0,0 Line from starting station to...
  4. CalenLoki

    Magnetic-Locking Rollerblades

    Magnets work from certain distance, so it's totally possible to run with them in 0g. And endos have more of grav-boots, if you look at the way they behave on slopes and realignment "the bottom" at will. Rollerblades would look silly IMO No difference for gameplay though.
  5. CalenLoki

    If YOLOL chips are runned client side. Wont everyone see something different in big faction factory cause multiple people will work on it?

    There was some talk about "world anchors" that would keep pockets of space running on dedicated servers. It was just thrown idea, not a plan or promise. Personally I'd provide special client that can run (simulate) pocket of space of chosen size without rendering it. So players can run...
  6. CalenLoki

    Poll: Repair Options

    As posted in the suggestion thread. If every automatic repair makes part permanently and noticeable weaker, I wouldn't mind. It would make casual player's life easier, but loss of efficiency would be unacceptable for hardcore players, who seek every little advantage. They'd use manual fixes...
  7. CalenLoki

    Hull repair block

    Hmm... Making auto-repaired parts noticeably weaker sounds like a good idea. So it'd keep your ship in one piece, but won't be a valid option for high-performance ships. To throw some numbers: auto-repaired bits only restore half of the base part's "hp" and effect. So part that was 50% gone...
  8. CalenLoki

    Is there gonna be Live Stream of the game at some point?

    Lauri just posted that stream may happen simultaneously with CA launch.
  9. CalenLoki

    Hull repair block

    That would remove the need to design ships with maintenance in mind. Right now you need to make hard, but meaningful choice between compactness and repairability. Any magic auto repair dumbs down engineering aspect of the game. Also lack of perfect repair boosts ship market, as over time all...
  10. CalenLoki

    Targeting Laser Questions, Concerns, and Ideas

    @PopeUrban General purpose laser designator wouldn't be even close to as OP for turrets and rockets. Or any other weapon that is not a hitscan or guided. Laser need to hit something to create aiming point. That doesn't work if you have to lead way ahead of the target (so against any decent...
  11. CalenLoki

    Question about netcode

    There is no physical way to ensure good ping between other ends of the world. The signal will take that 250ms at least, no matter the netcode. P2P should be faster, as data doesn't need to go through the server. But if fast enough? Hard to tell. Not sure if they plan stuff like client-side hit...
  12. CalenLoki

    Ship types and symbols (types are not classes)

    I decide to simplify my system a bit. Now size is determined by outer frame (Homeworld style), rather than tedious counting icons. Inside there the frame are two icons. One indicating main weapon, the other function. Most icons are good old and proven, for easy common understanding. Colours...
  13. CalenLoki

    Spaz's list of suggestions (Long Post)

    Doors mean nothing outside safe zone. I'll just keep yolol racks next to reactor.
  14. CalenLoki

    Spaz's list of suggestions (Long Post)

    I recently thought about Yolol rack protection. A way to make cracking it possible, interactive but not perfect or too easy. So you write the code, set password. Now whoever access the chip, sees each letter replaced with blank square. He can click on the square and type a letter. If the...
  15. CalenLoki

    Movable/Adaptive Armor

    From technical perspective, it won't work. Current options for moving parts are too structurally weak to support heavy objects at high speed or dynamic manoeuvres. And you need those for dogfight. From practical perspective (if it can work in game), you waste a lot of mass on sliders, movers...
  16. CalenLoki

    Ship types and symbols (types are not classes)

    It's eternal struggle between "too much to remember/recognise difference" and "it tells too little". I used Burnside's symbols, but something else would work too. For sure using the same symbol, just rewerse, is a mistake. You can't count on people knowing where's the top and bottom in 0g.
  17. CalenLoki

    Ship types and symbols (types are not classes)

    I like the modularity. But it lacks clear rules. Sometimes you increase ship size with upper section, sometimes with middle or lower. I had my version almost done, but forgot about saving progress :/ EDIT: Ok, here's mine. Classification first...
  18. CalenLoki

    Laser-guided torpedo occlusion

    Good idea. I hope the torp sensor has quite limited cone as well, so if you dodge the torp it requires some smart yolol to attempt turning around and re-targeting. Also torps may not distinguish between laser designators, so you could use your own to fool it. Smart yolol helps again in choosing...
  19. CalenLoki

    Crisis of Conflict: Is there a reason to go to war in Starbase?

    If you make them too costly, nobody will want to waste work-hours by participating in them. If too cheap, they'll feel more meaningless. Which doesn't change current state too much TBH.
  20. CalenLoki

    Ship types and symbols (types are not classes)

    You're missing quite a lot types. Gunboats, gunships, artillery crafts, assault crafts, patrol boats. I'd rather have more flexible system build of 2-3 icons. One for size (small boat, large boat, small ship, large ship, huge ship), and one-two for function (main weapon/equipment/capability).
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