There's been talk of toxic PvP players who have ganged up on weaker ones, killed them and destroyed the remains of their ships. I suggest a policing system whereas players can receive bounties for excessive player killing / ship destruction / etc.. Players can accept bounty jobs (activating a waypointer or proximity detection device) and head out to collect the remains of said bounty for a cash reward.
Pros:
- an additional late-game job.
- a motivation for advanced players to attack each other instead of newbie squashing.
- role-playing opportunities.
Cons:
- Players could theoretically conspire to artificially create bounties, then collect the easy reward and split it among them.
Feel free to critique this idea. I think the concept fits nicely in this type of game, but the more heads together, the better!
Pros:
- an additional late-game job.
- a motivation for advanced players to attack each other instead of newbie squashing.
- role-playing opportunities.
Cons:
- Players could theoretically conspire to artificially create bounties, then collect the easy reward and split it among them.
Feel free to critique this idea. I think the concept fits nicely in this type of game, but the more heads together, the better!