Bounty Hunter Jobs

Joined
Jun 10, 2020
Messages
8
#1
There's been talk of toxic PvP players who have ganged up on weaker ones, killed them and destroyed the remains of their ships. I suggest a policing system whereas players can receive bounties for excessive player killing / ship destruction / etc.. Players can accept bounty jobs (activating a waypointer or proximity detection device) and head out to collect the remains of said bounty for a cash reward.

Pros:
- an additional late-game job.
- a motivation for advanced players to attack each other instead of newbie squashing.
- role-playing opportunities.

Cons:
- Players could theoretically conspire to artificially create bounties, then collect the easy reward and split it among them.

Feel free to critique this idea. I think the concept fits nicely in this type of game, but the more heads together, the better!
 

XenoCow

Well-known member
Joined
Dec 10, 2019
Messages
156
#2
I agree that there should be bounties in the game. That's one of the purposes of the group that I'm working on making. Even without my group, I think that bounties can be posted and such all at the player's hands. This way, fibbing the "system" will be a much harder con.
 
Last edited:
Joined
Jun 22, 2020
Messages
5
#4
Great idea i feel that games that have a mechanic inplaminted to stop players from cheesing the game two notes on there should be different kinds of bounties like noob farming or kidnapping players and two a group bounty they would offer more like 10 percent more but be more dangerous
 
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