Math for what? I make trips into the belt and now to the moon frequently, have yet to encounter any sort of "resistance" and I know many who do the same. Some ores are used on projects, some is stockpiled or sold.
I'd love for higher tier ores to become more valuable as I have so much stock by now, I will be set for quite some time, probably until the next wipe. I have massive stockpiles as I know when to sit on stuff and wait unlike many who just undercut everyone by a cent to get a sale.
For me, that all adds up and last I check adding stuff up is math .. so there
So, you personally have zero interest in PvP or much risk/reward.
True and says who. Right now, the reward of getting high tier ore has virtually no risk. That is not due to the design of the game, it is because most "pirates" hang around the usual places, looking for easy kills as actually teaming up, collecting intel, and striking at the big transports seems to not be a consideration.
SB suffers from the same issue Dual Universe has, an MMO without actual PVE content. No "dungeons", no sites which would drop loot that finds its use in other parts of the game. There is no reason for many to leave the safe zone, not because of resources but because of an absence of content they would enjoy. Now there is some signals that this may change eventually but not enough is known for me to say anything about that.
without reward for risk, no one will risk anything. The risk-for-reward idea is fundamental to game design for a reason.
It may surprise you but there is no argument here really. The ease with which I can get whatever I want from outside the safe zone is numbing. I'd love to see interesting and challenging content anywhere that I can interact with but for me PVP combat is not one of those things. While I understand for many it is, but for me it just holds no value at all and besides that, I suck at it and have no interest to learn. I fly with some friends in fleets in EVE sometime, but I more enjoy seeing their excitement and appreciate the strategic thinking and reasoning some display but the content itself is very meh for me. I do like the challenge of getting to and running PVE content which offers me appropriate reward for the risk I take by getting there, but if I get caught by another player, then so be it.
you can mine the safe zone in safety and pay for pvp-zone ore with credits.
Yes, and that is how it should be
PvP is not the center of the game, but it should be just as integral as a purely pacifist playstyle like you want. In order for organic PvP to exist, there has to be a risk/reward function that makes sense, period.
That should be "prefer, not "want", But otherwise we agree, and I never said PVP does not have its place like any other gameplay style, in fact I make the effort to ensure I make that point but it seems that is conveniently ignored most of the time. Again, there is no argument here and it feels like you are either misunderstanding my position or trying to spin it into something it is not.
Players bring high tier ores to market and make money? You mean, they spend ~8 hours round trip for Karnite that sells for essentially the same as Chardoium that is 20 minutes away and even in the safe zone?
I can agree that Karnite is not very valuable for the effort needed to bring it in. But that is just one ore. And if you'd argue that once they get around to it, FB should rebalance recipes to better meet the effort then I'd agree. I'm not even selling my stockpile right now as it's not worth it.
Also Karnite is far less than an 8 hours round trip to find and bring back.
Transports are not getting caught because 99% of players know there is no value outside the safezone, so most have given up venturing out there to mine, explore, or pirate.
There are 100x more miners mining the safezone than non-safezone.
Where's the data showing this to be the case? You’re making some wild assumptions here based on your thoughts, seems like you are talking straight into a mirror when you put this on me ..
Why can you not play and enjoy the game in a way that supports PvP gameplay styles as well?
Why should I provide you content by engaging in activities I have no interest in? I'd say come and find me, you won't get a fight out of it but might just get a kill. And here in lies the problem, you seem to be looking for your content from those who have no interest in what you look for. How about you redirect your efforts towards those who do? Unless you manage to find me and engage me in game, I am not here to be your content and never will be.