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  1. XenoCow

    Getting Rid Of The Wait

    I feel like there are a couple problems that would need to addressed about the alternate dimension warp: If the goal is to remove time spent doing boring travel, isn't it antithetical to create a boring dimension with nothing at all in it to travel in? At least there is the chance of encounter...
  2. XenoCow

    Getting Rid Of The Wait

    Premise: I'm thinking about how to properly have personal warp drives that: Allow interesting travel Don't break the speed limits Allow for piracy The Basics of Solution: One idea I have to address those points is "Beam Warp." Beam Warp steps: Warp drive spools longer dependent on distance...
  3. XenoCow

    Starbase Progress Notes: Week 2 (2021)

    These will be super helpful!
  4. XenoCow

    To all engineers: What will YOU try to achieve in StarBase?

    Not to invoke the "AdVeRtIzMenT Police," but one of the things that FOX will be doing is maintaining a "Most Wanted" list. If someone stirs up enough trouble, they are likely to end up there for all to see (and to collect rewards on). So far the list's empty, but that's likely just due to the...
  5. XenoCow

    Am I the only one that is reminded of the game robocraft by this?

    I get where you're coming from. I played Robocraft back before it was a MOBA "Back in my day"... There is that same sense of freedom to build all sorts of crazy designs for ships, and lots of planning that goes into protecting vital components. As long as Starbase doesn't become a MOBA too, I...
  6. XenoCow

    Fire control field editors.

    You don't have to remove the chip. It could be housed in one of those chip readers that hold the chips with the flat part outwards. Then you would access the fields with the universal tool. For what you are interested in, more specifically, you could change value(s) in the memory chip (or just...
  7. XenoCow

    Fire control field editors.

    Couldn't this be done with buttons and YOLOL? For switching between two values, the button states could be set to the two different field values to toggle between and the name of the button set to the field name of the device that you want to edit. If you want to switch through many options...
  8. XenoCow

    Update 13.1.2020 (Alpha 331)

    Missiles are awesome, but more frames are awesome too! I'm also interested in the new LOD rules. They sound like they were inspired by the recent battle where ships would pop in and out because of LOD changes.
  9. XenoCow

    ByteSized Tutorials

    Although TheSingularDank beat me to it while I was working on this, I still think that there is room in the Bytesized series for a short weapon damage effects video. Enjoy!
  10. XenoCow

    Starbase Progress Notes: Week 1 (2021)

    You know what this means we should start seeing soon... 🚀🥳
  11. XenoCow

    Magnetic Shields

    I then worry that Last Jedi warp weapons would be super destructive against large ships.
  12. XenoCow

    Magnetic Shields

    I think a simple one could be to make ships resistant to boarders by preventing endos from magboot locking to a ship. Either the field generator would have to be used or special boots would have to be used. A potential way to do this same way would be to have a material that cannot be locked to.
  13. XenoCow

    Shipbuilding Extremely Frustrating for new Players

    There is a simple building mode in the works that should probably bridge the gap between new and experienced builders. It should allow players to get their feet wet and feel accomplished before settling in for the long haul that is a proper ship build. Hopefully that will be coming soon for...
  14. XenoCow

    "Naval"/"Aerospace"/"Space" Code Proposal

    Once ship transponders are added, perhaps it will be possible to set them uniquely in some way. So to change the code of a ship, it may be necessary to swap the transponder. That's only if transponders can't be altered easily like normal YOLOL fields. I suggest using HEX numbers so that each...
  15. XenoCow

    Gunships

    I understand where you are coming from, but I don't think that the vision of the gunships that FrozenByte has is quite in-line with what the current turrets offer (when used as weapons), at least for now. Even if they were working as intended they would be too slow to track light targets. Lauri...
  16. XenoCow

    Gunships

    This clarification does make a big difference. Hopefully this will assuage some people's fears.
  17. XenoCow

    Gunships

    This makes me think of another aspect of large ships that we haven't been able to test at all. Ammunition. None of the battles have been long enough to require reloading of any weapons, giving fighters with difficult to reach magazines equal footing as gunships with ammo stores and accessible...
  18. XenoCow

    Gunships

    I'm trying to imagine these tripod turrets in the context of other future weapons (missiles and torpedoes) and other crewed ships. I'm imagining that multi-crew ships become like B-52 Flying fortresses, the mounted guns are for the purpose of deterring fighters, not destroying large targets. In...
  19. XenoCow

    Notification About Next Patch: Old Robur Removal

    I hope the new station that takes its place is that much robetter.
  20. XenoCow

    Griefing and social engineering policies

    I think that that does sound like a good idea to stop some social engineering schemes, but it still is in the interest of a fledgling mmo to try to protect it's new players long enough to get them hooked. I think FB have good reason to be worried about new players as much as they are. What...
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