I think they will coexist, because they are 2 different games with different building mechanics and basic principals. Dual Universe as far as I know doesn't have the aspect of YOLOL or the way you build ships in Starbase. Dual Universe to me looks just like Space Engineers but with mods already...
Here is my problem with this idea: It limits what you can do in the universe drasticallly. Humans have a tendency to find the safest and most efficient whilst not the most fun way of farming and abusing it till it gets patched. And this looks exactly like that kind of abusable mechanic. Let's...
First of all: HELL YEAH TR BROTHER I love the mosquito aswell
Second: I have a thread where I wanna discuss the idea of vector thrusters (Link: https://forum.starbasegame.com/threads/vectored-thrust-and-vtol-and-that-kinda-stuff.1281/ ).
Your right but if so many people want to build their OWN ships, then how many new players NOT INTERESTED in engineering does it take, to make so that for example I sell my ships to atleast 10 other players, that aren't in my faction.
Find what suits you best. I am aiming to build ships that are good at everything but excell at one or two things and sell them for a appropiate price, which would be medium costs in my opinion
Point 1: Really good idea since at some point you could find the ultimate balance between weight and thrust but as far as I know rn there is no way to tell how much a ship weighs exactly
Point 2: I understand your point: It would make it more exciting, but my idea was to make it less of a demo...
Still a waste of coding. You cannot programm a adaptive evasive maneuver without tons of sensors. And you also cannot programm a universal one that always dodges everything. A pilot needs to learn and possibly even practice, how to evade certain obstacles
You would have a course of rings being lighted and fly through this course: Either you make a really long course and do it so that u have to complete the course once, or you make it a smaller course and the pilots are supposed to fly rounds. The race rule set would be:
After a qualifying run...
I used it alot when battling friends in SE and in Planet Side 2 (Not reaaaalllyyy a space game) using strafing is at the core of being a good fighter pilot. I also wanna play with a hotas in the future. Which would take 90% of the controlls + I can bind some buttons for strafing.
How effective would it be to programm and implement vectored thrust into Starbase?
It would probalby be a YOLOL code that constantly checks for a e.g. Pitch value and translate that value into a value usable by the hinge that then turns. With this you could do a landing mode:
You have a button...
An idea that has come to me lately is: What about racing in starbase?
Other space games already have this implemented with dedicated space craft (SC) and other games have custom maps and vehicles for this (SE). So why not also have it in Starbase?
You would set up a track with markings and...
Okay let me frame the question differently: What FCU would be more effective for combat? Basic or advanced?
I would argue that strafing gives you the opportunity to fly tighter curves and give you the edge in maneuverabiltiy over spacecraft without advanced FCU
From all the comments I got on this I can already see that there is probably going to be a over saturation of space craft able to be chosen. So many people aim to make the best ships.
I am not going to change my goals but here is a strategy for advertisement: Make YOUR ships be known for...
You can do much here and the community is great. I hope you will find your place in the star base universe. Check out all the shit on the workshop. Like people are planning to build the halo rings, factions are already being created. In the first month of closed alpha the first GPS-esque system...
You theoretically could and it would go something like this:
{line 1} if button_state = 1 then go to line 2 else go to line 1 end (roughl YOLOL though i am trying to learn more about it)
{line 2} throttle = 0: FCURotationalPitch = 90 end
{line 3} throttle = 100: FCURotationalPitch = 0 end
you...
That sounds to me like the system they already trying to implement with the plating (plating stats {armor, weight} vary with the material used).
And with that plating system I would be fine aswell, but only IF i can get every ore/material EVERYWHERE
I just looked up what the halo rings are (I didn't grow up playing any of the halo nor the cod titles). The idea sounds and looks amazing and I can even imagine it. My biggest question is how are you going to finance all of that? Ships alone cost millions so this would probably go far beyond...
Hi guys,
I am once again asking for your help. I'd like to know how to create your own faction in starbase without being in alpha.
If you can tell me how I can do it, I'd really appreciate it.
Your curious fella, five
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