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  1. Amos.37

    What will differentiate a Military Capital Ship from a Civilian Capital Ship?

    First off, I know this is still an in development feature subject to change and that we have been given very little specific information on the mechanics. With that out of the way... What we do know is that Capital ships will be classified based on size and whether they are Military or...
  2. Amos.37

    Can you power moving ship sections?

    I had a thought for a battleship style turret set up (I know turrets are a hot debate issue at the moment with tripods and what not), but the design relies on being able to power parts beyond a turntable (also relies on a turntable being able to support a fairly heavy structure). The question...
  3. Amos.37

    IKeW - Improvised Kinetic Energy Weapons

    1st question: How much speed can you get up while towing a small asteroid? 2nd question: How long does the asteroid keep that momentum if you sever the connection/ stop to cargo lock beams? You can probably see where I'm going with this... 3rd question: How much damage would a relatively fast...
  4. Amos.37

    Will asteroid bases be possible?

    In an early starbase video, we saw an endo hollow out a small asteroid and bolt things inside it to use as a small hidden "base." My question, will there be asteroids large enough to create sizable asteroid bases? Will it be possible to build into/onto these asteroids? Will the game engine even...
  5. Amos.37

    Please for the love of symmetry add a MIRROR tool for ship designer!

    I have no doubt that many other ship designers have been infuriated by the lack of a mirror function when designing ships. It would make symmetrical builds take near half the time it currently does to make with a mirror function. Devs, please add one. Either a system where a line is put down the...
  6. Amos.37

    Gravity on moons/planets potentially adds a new business opportunity... Space Tug Boats!

    My understanding of how gravity has been implemented is that basically, the more mass a ship/object has, the more downward force is applied to it (weight). This means that large ships such as large miners, salvage ships, cargo haulers, capital ships (I live in hope), etc. will be more affected...
  7. Amos.37

    Will ship designs carry over from CA to EA?

    I know it's been speculated on before, but just asking if anyone knows, or if a dev could confirm, whether player made ship blueprints will carry over from CA to EA? Will it be all designs, or only those that have been made public in the player-made ship shops? Any information regarding this...
  8. Amos.37

    A composition scanner as a ship module

    So a recent addition is to scan the composition of asteroids and objects with the universal tool to check what it's made of, making mining and building using the repair tool easier. A suggested module then is a composition scanner that works the same way, but as a ship module. Use the same...
  9. Amos.37

    How to check power draw?

    I am building a large hauler ship, and am having all kind of trouble providing enough power for it. This is made worse by the fact that 'rechargable' batteries are very buggy and only sometimes work. Is there a way to calculate how many generators you need based on number of engines, thrusters...
  10. Amos.37

    Need a way to repair recovered ships

    Currently, if a ship is wrecked, and then recovered, it can only be spawned in time limited despawn areas. This means you only have 1 minute to make changes if you spawn at the market, which you need to to buy the parts to fix the ship, or 5 minutes at the ship store. This makes it very...
  11. Amos.37

    Question for anyone who got into the closed alpha, once the embargo ends...

    For any lucky players that managed to get selected for the closed alpha, and any devs at liberty to say, what are your first impressions of Starbase? Loads of bugs (even for a closed alpha)? Better than you could have dreamed? About what you expected?
  12. Amos.37

    Super heavy armour for capital ships

    An idea for the implementation of capital ships is to introduce a super heavy armour. The idea being that this armour is virtually immune to small arms and even light fighter armaments, but is so prohibitively heavy that only large ships can use it. This could also necessitate the introduction...
  13. Amos.37

    Making engines detectable like transponders.

    Obviously ships can potentially run without a transponder. My suggestion there is make the engines of a ship register as an unknown transponder when active. Possibly even list the number of engines or size of them, but no name or other identification. This makes it harder, but not impossible...
  14. Amos.37

    Rudimentary Radar using directional transponder detection.

    So, the idea of a transponder is to make a ship visible and identifiable from long range. If a system could be set up where detection of transponders is directional (ie. A sensor is set up and linked to a display to show a list of transponders, but to only detect/list transponders within a...
  15. Amos.37

    Cargo lock frames as defence?

    We've seen in one of the earlier boltcracker eps that you can 'catch' a small ship in a cargo lock frame (kinda... violently stop is probably more accurate). My question is, can you use a cargo lock frame to 'catch' a missile or torpedo? And if yes, could you create a defence system designed to...
  16. Amos.37

    YOLOL powered stock market?

    So, at bare minimum, a stock market would need to display items, prices and demand and supply figures. This all seems reasonably achievable using YOLOL given what we know. The next question is, can YOLOL be used to send data across distances (between stations)? Or would players just send the...
  17. Amos.37

    Illegal goods and smuggling

    I know this just depends on the factions setting their own rules, but has there been any mention of certain goods, tech or products that could be considered illegal? So far I haven't seen any items, objects or resources that look like they could be considered overly dangerous/illegal, with maybe...
  18. Amos.37

    Shipyards and ships under construction.

    Obviously designing and building ships will be an integral part of SB. My question is, what form do ships under construction take? Do players design a blueprint and then use to building tool to print an entire ship, ready to go? Do players have to build the ship from scratch in the world...
  19. Amos.37

    Will ground vehicles be thing?

    Since moons/planets are confirmed, and some form of gravity seems to be in the works, will ground based vehicles be viable? Obviously a ship has several advantages over ground vehicles simply in being able to fly, but I've got to say that since ground based bases are confirmed, it would be...
  20. Amos.37

    Has a recommended internet speed been mentioned?

    I know that there are curretnly no hard specs for this game, but has a recommended internet download/upload speed been mentioned by the devs at any point? I can always upgrade my computer if need be, but I live in Australia, where internet is so bad it's meme worthy. So obviously I'm very...
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