Actually gyro placement doesn't affect its force in SE. But SE does calculate angular momentum, so placing it closer to CoM affects turning speed.
But then it levels yaw/pitch/roll to the slowest value, which is lame af. And hard codded controls makes mouse-controlled yaw and pitch faster than...
I incorporated a lot of different ideas.
I prefer to use self describing names, rather than creating new ones. Easier for the reader.
Linking siege ships with station cores would prevent third party from joining with their own siege ships. Thus you could use one station to protect other...
The time has come. I put together my own siege system.
It connects some aspects of yours @Recatek and @Burnside. And I'd like to hear your feedback.
It's addressing the same issues Rec's idea (unnecessary waiting), while putting even more consequences into players actions.
1. Core.
-Core is...
They would increase speed too, by lowering space jelly. So not just fuel efficiency.
Unlike SE, in SB most ships won't reach even half of the max speed. Thus 2x-4x speed increase is quite useful.
Main advantage of such system is easy implementation. Area of space with diluted space jelly is...
If you planned spaced armour anyway, it won't affect space efficiency or SI. Just run thruster trails under single layer of armour.
And additionally it'll act as death layer for anyone trying to break in. So an "covered comet" design.
Only weakness is turning - with single layer the visible...
I actually think it's an viable strategy now.
My previous nay saying was based on asdumption that corrosive trail is not straight tube. But sadly it is.
So you can put thruster section in front of the ship, around central axis, and build other modules around it.
Not only the plumes will be...
There is flak cannon worked on. So I'd expect APHE ammo for it, or eventually AC, rather than missiles or RC.
Missiles don't penetrate. And RC can't is more an oversized sniper rifle than stereotypical naval cannon. Realistically using any explosive ammo would reduce muzzle velocity by half or...
AFAIK there are no plans for NPCs.
There gonna be some environmental hazards - corrosive and radioactive nebulae, asteroid storms, solar flares, gravity anomalies, ect.
But nothing you defend against by shooting at it.
I have nothing against requiring specialised module. Any way to make sure that the attacking station is valuable enough that loosing it will hurt.
With the range I thought about something similar. 15-60min of fleet flight time, depending on station size. So 50-200km. With the higher ranges...
I thought about it, and using one station as siege inhibitor against another grew on me.
However, I also identified what turned me off from your implementation.
It allows siege declaring siege to open siege windows at times that won't allow victims to really use them.
The first reprisal window...
@Burnside I thought about the need to visit inhibitor/core only during battle, not during the waiting period. I would never suggest forcing anyone to do boring things for days.
And it doesn't need to blow up right away. Maybe it just speeds/slows down the timer? Or increase/decrease corrosive...
Disassemble job sounds sweet. Great way to teach noobs how a working ship is built.
What kind of ships will be disassembled? Dev-made ships? Wrecks that players sold to station as salvage?
Oh. I assumed the thread is for general infantry combat suggestions.
I wouldn't call anything trivial to balance. Otherwise so many games wouldn't fail at it.
It's not only about balancing between two completely different weapons. Also affect of attachments/modules within single weapon. ATM...
A lot of ideas. That's good, keep them flowing.
But some of them are prone to exploits:
1. I don't think there will be much action during inhibitor anchoring. It's not announced, so there is almost no chance for defenders to rally enough forces to risk interception. So prolonging vulnerability...
Yeah, it's optional for the customer. Either:
automatic print (absolutely secret, expensive, long delay/queue) or manual only by whitelisted or manual by anyone not blacklisted.
I'll write it more clear in OP.
The system doesn't allow random person to mess up. They can only add parts that are...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.