IMO that kind of buffs are bad for the game. They favour grind over active gameplay. By grind I mean boring, brainless, repetitive actions, like producing or applying consumables. Same reason why there is no food in the game.
But I'm all for customisation of exos that affect their properties...
Woah. Big words.
But I get the general idea of "few simple tools and make it yourself".
I'd go for less technical terms:
non-lethal ammo that makes hits noticeable (flash bang is just as important as paint mark),
sensor that detects hits with those rounds (or maybe any hit?) and report the...
There is so many things I disagree with, that I'll start with what I like:
Idea of certain corridors between stations that allow for faster travel is good. It helps concentrating playerbase, thus increase chances of interaction on the road. I.e. piracy would be easier, as you know which route...
They don't want to add cameras, to keep open cockpits as requirement. But there was nothing said about no zoom option for exos. And that's something necessary to mitigate huge advantage of people with big screens and high res.
Limiting respawn to station is just early EA thing. Lauri somewhere...
AFAIK that's the plan, but none of the weapons have alternative parts yet.
. I.e. it would shoot faster, but have lower damage or projectile speed. Tradeoffs are always more fun than upgrades.
If you gonna put your guns on turntables, you can just as well make them into proper turrets. Then either get some crew to operate it or switch angles for side/top barrages.
Also just put the guns close to the center. Except exploding ammo, there is no reason to keep them on wings. Maybe if...
Maybe I wrote it not clear enough. By "proper respawn point" I consider those on the ships too.
So you despawn, within 10 minutes you can respawn back to your body.
After 10 you need to choose ship/station, while your old body either stay unanimated in game world with all the gear (open space)...
Penetration is a problem only for small ships. Because all weapons in game (ATM) have it quite low, coring big ship requires several hits at the same spot at the same angle.
Much better to focus on stripping external modules (weapons, thrusters, radiators, cockpits), then board immobile hull...
Could you point me to that lore? I must have missed it. I'm curious how lore can explain lack of fast travel while having respawn mechanics at the same time.
Share your concerns, all the things that could ruin the game. Highlighting holes in ideas helps improving them.
Your body would stay in...
Artificial limitations on max player number is not only pointless, but also extremely easy to work around. It just leads to Rambo1, Rambo2, Rambo 56...
1. I'm against investing too much in PvE. IMO it leads to way too much grind and repetition. Unlike PvP, which is always more unique and challenging due to player input.
2. If PvE gets included, it should be totally optional. Which means all the items from PvE should be available through PvP at...
There is suicide button in every reasonable game. Especially in one where players have so much freedom to get stuck or block someone. So being boxed would be equivalent to being killed.
That's an interesting approach. Why are you for warp gates but not fast travel?
Warp gates remove quite a lot of interesting meaningful gameplay: resource convoys, fleet placement, regional economy, ect.
They greately favour huge groups that can both afford them and profit a lot more, as they...
10 minutes is 10 minutes. There are no free resources, no matter if it's done by someone from small or large faction.
The solution may be not in initial cost of each spare body, but in upkeep.
I.e. spare body chamber should use energy/resources equal to value of the body in 5h.
So there is...
The game world will be huge. Same for playerbase. It will be virtually impossible to know or remember every player, group or alliance.
Thus I suggest in-game tagging system. You could tag anyone (including whole groups) with set of simple pre-set tags. Both positive and negative.
Example tags...
Conclusion: shipd design is quite suboptimal, to put it gently... :p
Most of the footage of gunships is with turrets disabled and crew desperately trying to shoot at passing by fighters with hand weapons. Maybe it's time to exchange several paper-mache turrets for single armoured one? Or in...
Interesting discussion.
Whatever system you come up with, try to avoid artificial limits. They are both immersion breaking and usually quite easy to go around:
Limited max exos per ship? Or queue and set timer per ship? Split it into two smaller ships. Only thing achieved is shifting balance...
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