Starbase Progress Notes: Week 13 (2020)
March 23rd - 27th
Hello everyone! It's a start of a new week, and time for more Starbase development notes.
Design
Features
Assembly Job tested, Bolt Profile snapping feature made the bolting really easy
Assembly Job tested, item blocker entities...
Starbase Progress Notes: Week 12 (2020)
March 16th - 20th
Hello everyone, it is time for development notes once again.
Design
Features
Instancing area configured and added to ship showroom
Mining Job instancing issues with parent hierarchy fixed
Buzzsaw damage configured and tested, tool is...
Starbase Progress Notes: Week 11 (2020)
March 9th - 13th
Hello everyone! Another week and another post full of Starbase progress.
Special note: we at Frozenbyte have switched to work remotely. Remote work is nothing unusual for us, but completely changing to remote work does bring some extra...
Starbase Progress Notes: Week 10 (2020)
Hello everyone, it is time for progress notes once again. Lots of new pictures and videos again, so make sure to check them out!
March 2nd - 6th
Design
Features
Three new special ore distribution zones configured: there are now five special zones where...
Starbase Progress Notes: Week 9 (2020)
Hello everyone! It's time for Starbase progress notes again.
February 24th - 28th
Design
Features
Hauling Hall instances fixed: they now support group instancing
Ship ownership menu for companies reworked: filters improved and new lists made
Economy...
Starbase Progress Notes: Week 8 (2020)
Hello everyone! It is time for progress notes again. Check out all the new development images and videos at the end.
February 17th - 21st
Design
Features
Inventory testing, trying to reproduce issues regarding the drag and drop feature
Thruster exhaust...
Starbase Progress Notes: Week 7 (2020)
Hello everyone! We are back with the Starbase progress notes.
February 10th - 14th 2020
Design
Features
Shop search bars should be deactivated if the player looks outside of the screen
Small changes to tooltips, moving text and testing possible layout...
Starbase Progress Notes: Week 6
Hello everyone! Time for progress notes again.
February 3rd - 7th
Design
Features
Old tooltips remade with a bigger font, to improve readability
Ship weapons tested against basic materials / ships to get better feel of current material/weapon balance
Company...
This video will show how we filmed the Starbase - New Features Trailer,
especially focusing on the scenes with a massive number of ships.
In it we will explain some of the underlying technology behind those scenes
and take a look at the rendering and netsync tests we’ve performed with a...
We have little something extra for you: some previously omitted pictures and videos!
Now that moons and planets are out of the bag, we can share some extra progress images and videos that we couldn't previously include in progress notes. These pictures and videos are from various different...
Starbase Progress Notes: Week 5
Hello everyone! It is time for another week's worth of progress notes. After the newest trailer that showcased moons and planets, we can now share more details on the development that we previously kept secret! We hope you continue to enjoy these.
January 27th -...
Hello everyone! Get your spaceships ready, as we have just released a new trailer showcasing new features coming to Starbase in 2020.
For more information, check out Starbase on Steam.
The best way to follow the latest news and to get involved is to join the Starbase Discord - the...
Starbase Progress Notes: Week 4
Hello everyone! It is time again for progress notes.
January 20th - 24th
Design
Features
Mockup designed for new Assembly Job workstation layout
Assembly Hall reworked, so all the workstations can be identical and fit well
Issue, where mining backpack inventory...
Starbase Progress Notes: Week 3
Hello everyone, it is a new week and time for progress notes again!
January 13th - 17th
Design
Features
All the Mining Job UI screens now support localization and dynamic key binds in the instructions
Mining Job tested, issue regarding a delay when grabbing...
Starbase Progress Notes: Week 1 & 2
Hello everyone! It is time for the first Starbase Progress Notes of 2020. We apologize for the silence over the last couple of weeks, but now the developers are back at work after the restful holidays! We hope you continue to enjoy these snippets of the...
Starbase Progress Notes: Week 51 (& 52)
Hello everyone! We are approaching the end of the year and it's time for the last progress notes of 2019. On this current and following week, many of our developers will be on their much deserved holidays, and thus there won't be progress notes to upload...
Starbase Progress Notes: Week 50
I hope December is treating you all well. We still have people working on Starbase before their winter holidays, so let's get on with the latest progress notes, enjoy!
December 9th - 13th
Design
Features
New test entities added to a cargo beam test map, the...
Starbase Progress Notes: Week 49
Last week's notes on the development progress, take a read and enjoy!
December 2nd - 6th
Design
Features
Testmap built for cargo lock frame and cargo beams: electricity consumption tested for both cargo solutions
Mining backpack tested: compression rates and...
Starbase Progress Notes: Week 48
It's another week of progress notes for Starbase!
November 25th - 29th
Design
Features
Cargo Lock Beam "status"-fields added to YOLOL, functionality tested: cargo lock beam state can be shown on the UI screen with YOLOL
Group instancing in asteroid mining job...
Starbase Progress Notes: Week 47
Here are the Starbase's weekly progress notes!
November 18th - November 22nd
Design
Features
New mining backpack tested and configurations adjusted: processing materials now has raw and processed materials in their own slots and conversion rates of the...
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